Difference between revisions of "Basic Endgame Character Building Guidelines"
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<span style="color:#8b0000; font-weight:bold;">⚠</span> Friendly fire loses rep → '''all bonuses lost forever''' (barring DM intervention) | <span style="color:#8b0000; font-weight:bold;">⚠</span> Friendly fire loses rep → '''all bonuses lost forever''' (barring DM intervention) | ||
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| − | + | 1. Slay all hostile NPCs in relic room<br/> | |
| − | + | 2. Click relic cradle (announces in /shout)<br/> | |
| − | + | 3. Wait 2-4 minutes for cradle to weaken<br/> | |
| − | + | 4. Take relic — <span style="color:#8b0000; font-weight:bold;">all buffs dispelled!</span><br/> | |
| − | + | 5. Carry to your/ally capital, deposit | |
Relic rooms may spawn 1-4 epic NPCs (CR 31-34). Pumping relic room for epic defenders is '''frowned upon'''. | Relic rooms may spawn 1-4 epic NPCs (CR 31-34). Pumping relic room for epic defenders is '''frowned upon'''. | ||
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<span style="color:#006400; font-weight:bold;">✓</span> All subraces are good for at least one optimal build. | <span style="color:#006400; font-weight:bold;">✓</span> All subraces are good for at least one optimal build. | ||
| − | '''Gender:''' No effect except [[Drow]] favored class (Male=Wizard, Female=Cleric). | + | '''Gender:''' No effect except [[Drow]] favored class (Male=[[Wizard]], Female=[[Cleric]]). |
See [[:Category:Race]] for details. | See [[:Category:Race]] for details. | ||
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<span style="color:#8b0000; font-weight:bold;">Research Required:</span> Most classes changed from 1.69. Look up each class first. Many class restrictions exist. | <span style="color:#8b0000; font-weight:bold;">Research Required:</span> Most classes changed from 1.69. Look up each class first. Many class restrictions exist. | ||
| − | NS4 has '''hundreds''' of optimal PvP builds. With other factors, exceeds '''1,000'''. Some classes get '''pure class bonuses''' at epic levels. | + | NS4 has '''hundreds''' of optimal PvP builds. With other factors, exceeds '''1,000'''. Some classes get '''[[Purist Guild|pure class bonuses]]''' at epic levels. |
See [[:Category:Class]], [[:Category:Factions]], [[Shifting Guide]], [[Shifter]]. | See [[:Category:Class]], [[:Category:Factions]], [[Shifting Guide]], [[Shifter]]. | ||
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Some subraces are '''Planar''' — can be [[Planar Turning|turned]]: | Some subraces are '''Planar''' — can be [[Planar Turning|turned]]: | ||
| − | * [[Good Domain]] Clerics → turn evil planar | + | * [[Good Domain]] [[Cleric|Clerics]] → turn evil planar |
| − | * [[Evil Domain]] Clerics → turn good planar | + | * [[Evil Domain]] [[Cleric|Clerics]] → turn good planar |
* SR adds to turn resistance if turner lacks [[Planar Turning]] | * SR adds to turn resistance if turner lacks [[Planar Turning]] | ||
* [[Azerblood]]/elemental genasi treated as outsiders by [[Turn Undead]] | * [[Azerblood]]/elemental genasi treated as outsiders by [[Turn Undead]] | ||
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Works for ranged, unarmed, creature weapons. [[Weapon Master]]s can't pick fists/ranged. | Works for ranged, unarmed, creature weapons. [[Weapon Master]]s can't pick fists/ranged. | ||
| − | Scythes: <span style="color:#8b0000; font-weight:bold;">14-20/x6</span> • Rapiers: <span style="color:#8b0000; font-weight:bold;">8-20/x4</span> | + | [[:Category:Scythes|Scythes]]: <span style="color:#8b0000; font-weight:bold;">14-20/x6</span> • [[:Category:Rapiers|Rapiers]]: <span style="color:#8b0000; font-weight:bold;">8-20/x4</span> |
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<span style="color:#8b0000; font-weight:bold;">Permanent Power:</span> [[:Category:Books|Books]] '''permanently''' increase stats by +2 or +4. Persists through death/delevel! | <span style="color:#8b0000; font-weight:bold;">Permanent Power:</span> [[:Category:Books|Books]] '''permanently''' increase stats by +2 or +4. Persists through death/delevel! | ||
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'''[[Discipline]]''' (MOST IMPORTANT)<br/> | '''[[Discipline]]''' (MOST IMPORTANT)<br/> | ||
| − | Prevents knockdown/disarm/called shot.<br/> | + | Prevents [[Knockdown|knockdown]]/[[Disarm|disarm]]/[[Called Shot|called shot]].<br/> |
| − | <span style="color:#8b0000;">99-127</span> Pure Fighter • 91-94 Very Safe<br/> | + | <span style="color:#8b0000;">99-127</span> Pure [[Fighter]] • 91-94 Very Safe<br/> |
83-86 Safe • 75-78 Vulnerable • ≤70 Bait | 83-86 Safe • 75-78 Vulnerable • ≤70 Bait | ||
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'''Recommended: 0, 20, 21, or 40''' raw points | '''Recommended: 0, 20, 21, or 40''' raw points | ||
| − | '''[[Spellcraft]]''' — +saves vs spells by Spellcraft/5<br/> | + | '''[[Spellcraft]]''' — +saves vs spells by [[Spellcraft]]/5<br/> |
Make total end in 0 or 5. Great dump skill. | Make total end in 0 or 5. Great dump skill. | ||
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<span style="color:#8b0000;">76+</span> Undodgeable • 68-73 Good • 64-65 Decent<br/> | <span style="color:#8b0000;">76+</span> Undodgeable • 68-73 Good • 64-65 Decent<br/> | ||
≤57 Don't bother without support<br/> | ≤57 Don't bother without support<br/> | ||
| − | Taunt adds +6 effective AB. HiPSers/Assassins ignore dex/dodge AC. | + | Taunt adds +6 effective AB. HiPSers/[[Assassin|Assassins]] ignore dex/dodge AC. |
'''Armor Class'''<br/> | '''Armor Class'''<br/> | ||
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'''Hit Points'''<br/> | '''Hit Points'''<br/> | ||
| − | <span style="color:#8b0000;">1330-1426</span> Con Barb • 1000+ High<br/> | + | <span style="color:#8b0000;">1330-1426</span> Con [[Barbarian|Barb]] • 1000+ High<br/> |
600-899 Decent • ≤299 Make new character<br/> | 600-899 Decent • ≤299 Make new character<br/> | ||
1427+ = Probably bad build | 1427+ = Probably bad build | ||
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'''Fortitude:''' | '''Fortitude:''' | ||
* <span style="color:#8b0000;">Lolth Poison</span>: DC 56-59 = DEATH (ignores immunities!) | * <span style="color:#8b0000;">Lolth Poison</span>: DC 56-59 = DEATH (ignores immunities!) | ||
| − | * '''[[Death Attack]]''': DC 61 (or cast FoM/[[Forest Imbued Leather]]) | + | * '''[[Death Attack]]''': DC 61 (or cast [[Freedom of Movement|FoM]]/[[Forest Imbued Leather]]) |
* '''[[Stunning Fist]]''': DC 50+ | * '''[[Stunning Fist]]''': DC 50+ | ||
* '''[[Implosion]]''': DC 47-48 ([[Northern Coalition]]) | * '''[[Implosion]]''': DC 47-48 ([[Northern Coalition]]) | ||
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* '''Harper Sleep''': DC 53 (ignores HD) | * '''Harper Sleep''': DC 53 (ignores HD) | ||
* '''[[Bigby's Crushing Hand]]''': DC 48 (stun 3 rounds) | * '''[[Bigby's Crushing Hand]]''': DC 48 (stun 3 rounds) | ||
| − | * '''Bloody Roar''' (pure Barb): DC 47-56 (hold) | + | * '''Bloody Roar''' (pure [[Barbarian|Barb]]): DC 47-56 (hold) |
|} | |} | ||
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|- | |- | ||
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| − | Most weapon types good. Max enhancement: '''+6 to +8''' (Shurikens/Sickles only +5). | + | Most weapon types good. Max enhancement: '''+6 to +8''' ([[:Category:Shuriken|Shurikens]]/[[:Category:Sickles|Sickles]] only +5). |
| − | <span style="color:#8b0000; font-weight:bold;">✗ Avoid:</span> Bastard Sword, Dwarven Waraxe (unless dwarf), Club, Dart, Light Crossbow, Throwing Axe, Sickle. STR unarmed only for shapeshifters. | + | <span style="color:#8b0000; font-weight:bold;">✗ Avoid:</span> [[:Category:Bastard Swords|Bastard Sword]], [[:Category:Dwarven Waraxes|Dwarven Waraxe]] (unless [[:Category:Dwarf|dwarf]]), [[:Category:Clubs|Club]], [[:Category:Darts|Dart]], [[:Category:Crossbows, Light|Light Crossbow]], [[:Category:Axes, Throwing|Throwing Axe]], [[:Category:Sickles|Sickle]]. STR unarmed only for [[Shifter|shapeshifters]]. |
'''Weapon Stats (endgame):''' | '''Weapon Stats (endgame):''' | ||
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* '''Double:''' +30 avg damage, 15% physical immunity, 10/- resistance | * '''Double:''' +30 avg damage, 15% physical immunity, 10/- resistance | ||
* '''Large:''' +30-40 avg damage, +2d12 massive crit | * '''Large:''' +30-40 avg damage, +2d12 massive crit | ||
| − | * '''Gloves:''' +7 AB, +20-23.5 damage. Best: [[Fists of Poseidon]] | + | * '''[[:Category:Bracers, Gauntlets, and Gloves|Gloves]]:''' +7 AB, +20-23.5 damage. Best: [[Fists of Poseidon]] |
'''Extra Damage Type Options:'''<br/> | '''Extra Damage Type Options:'''<br/> | ||
| − | Greatswords(+7): blud • Katanas(+7): pierce (not keen) • Light Flails(+7): slash • Whips(+6): pierce | + | [[:Category:Greatswords|Greatswords]](+7): blud • [[:Category:Katanas|Katanas]](+7): pierce (not keen) • [[:Category:Flails, Light|Light Flails]](+7): slash • [[:Category:Whips|Whips]](+6): pierce |
|style="border:1px solid #8b4513; padding:10px; background:#e8e0d0; vertical-align:top;"| | |style="border:1px solid #8b4513; padding:10px; background:#e8e0d0; vertical-align:top;"| | ||
<span style="color:#8b0000; font-weight:bold;">⚠ No Perma-buffs:</span> No permahaste/permaFoM/permaTS/crit immunity/debuff immunity. Makes [[Mass Charm]]/[[Wail of the Banshee]]/[[Phantasmal Killer]]/[[Entangle]]/[[Sanctuary]] useful! | <span style="color:#8b0000; font-weight:bold;">⚠ No Perma-buffs:</span> No permahaste/permaFoM/permaTS/crit immunity/debuff immunity. Makes [[Mass Charm]]/[[Wail of the Banshee]]/[[Phantasmal Killer]]/[[Entangle]]/[[Sanctuary]] useful! | ||
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'''AC Caps:''' Armor <span style="color:#8b0000;">+6</span> (+7 vs alignment) • Shield <span style="color:#8b0000;">+6</span> (+7 vs align) • Deflection <span style="color:#8b0000;">+5</span> (+6 vs align, +6 for [[Arcane Archer]]) • Natural <span style="color:#8b0000;">+5</span> | '''AC Caps:''' Armor <span style="color:#8b0000;">+6</span> (+7 vs alignment) • Shield <span style="color:#8b0000;">+6</span> (+7 vs align) • Deflection <span style="color:#8b0000;">+5</span> (+6 vs align, +6 for [[Arcane Archer]]) • Natural <span style="color:#8b0000;">+5</span> | ||
| − | '''Dodge AC packages:''' 3 dodge+8 DEX boots • 5 dodge+7 DEX • 7 dodge+no DEX | + | '''Dodge AC packages:''' 3 dodge+8 DEX [[:Category:Boots|boots]] • 5 dodge+7 DEX • 7 dodge+no DEX |
'''Armor/Shields:''' Up to 25% physical immunity, 20/- physical resistance. '''Swap based on enemy damage type!''' — makes tremendous difference. | '''Armor/Shields:''' Up to 25% physical immunity, 20/- physical resistance. '''Swap based on enemy damage type!''' — makes tremendous difference. | ||
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'''Base Changes (not in tooltips):'''<br/> | '''Base Changes (not in tooltips):'''<br/> | ||
| − | '''Scythes''' — Slash only (was pierce+slash)<br/> | + | '''[[:Category:Scythes|Scythes]]''' — Slash only (was pierce+slash)<br/> |
| − | '''Heavy Flails''' — Blud+Pierce (was blud only)<br/> | + | '''[[:Category:Flails, Heavy|Heavy Flails]]''' — Blud+Pierce (was blud only)<br/> |
| − | '''Light Hammers/Dire Maces''' — +1 crit mult (stacks DevCrit/Increased Mult)<br/> | + | '''[[:Category:Hammers, Light|Light Hammers]]/[[:Category:Dire Maces|Dire Maces]]''' — +1 crit mult (stacks [[Devastating Critical|DevCrit]]/[[Increased Multiplier|Increased Mult]])<br/> |
| − | '''Tridents''' — 19-20 base → 15-20 w/IC+Keen → <span style="color:#8b0000;">11-20</span> w/OC+Ki<br/> | + | '''[[:Category:Tridents|Tridents]]''' — 19-20 base → 15-20 w/IC+Keen → <span style="color:#8b0000;">11-20</span> w/OC+Ki<br/> |
| − | '''Quarterstaves/Shurikens''' — Use Monk BAB, can Flurry | + | '''[[:Category:Quarterstaves|Quarterstaves]]/[[:Category:Shuriken|Shurikens]]''' — Use [[Monk]] BAB, can [[Flurry of Blows|Flurry]] |
'''Stat Locations:'''<br/> | '''Stat Locations:'''<br/> | ||
| − | '''STR''' → Gloves (+8) • '''DEX''' → Boots (+8) • '''CON''' → Belts (+8)<br/> | + | '''STR''' → [[:Category:Bracers, Gauntlets, and Gloves|Gloves]] (+8) • '''DEX''' → [[:Category:Boots|Boots]] (+8) • '''CON''' → [[:Category:Belts|Belts]] (+8)<br/> |
| − | '''INT''' → Helms (+9, also [[Gith's Star]]) • '''WIS''' → Amulets (+9)<br/> | + | '''INT''' → [[:Category:Helmets|Helms]] (+9, also [[Gith's Star]]) • '''WIS''' → [[:Category:Amulets|Amulets]] (+9)<br/> |
| − | '''CHA''' → Cloaks (+8, [[Death's Mantle]] higher) | + | '''CHA''' → [[:Category:Cloaks|Cloaks]] (+8, [[Death's Mantle]] higher) |
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'''x/+6''' — [[Skull of Demogorgon the Demon Lord]], [[Nature's Balance]]<br/> | '''x/+6''' — [[Skull of Demogorgon the Demon Lord]], [[Nature's Balance]]<br/> | ||
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| − | NPCs that drop equippable items have an <span style="color:#8b0000; font-weight:bold;">extremely small chance</span> (similar to +2 book rate) to drop a '''[[Unique|unique item]]''' — a special version with changed properties. Can be game-changers and justify making a new character. See [[Unique]] for details. Don't feel obligated to find one before using +4 [[:Category:Books|books]]. | + | NPCs that drop equippable items have an <span style="color:#8b0000; font-weight:bold;">extremely small chance</span> (similar to +2 [[:Category:Books|book]] rate) to drop a '''[[Unique|unique item]]''' — a special version with changed properties. Can be game-changers and justify making a new character. See [[Unique]] for details. Don't feel obligated to find one before using +4 [[:Category:Books|books]]. |
|} | |} | ||
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'''Nerfed:''' [[Time Stop]], [[Black Blade of Disaster]], [[Holy Sword]] dispel level<br/> | '''Nerfed:''' [[Time Stop]], [[Black Blade of Disaster]], [[Holy Sword]] dispel level<br/> | ||
'''Buffed:''' [[Flame Lash]], [[Call Lightning]]<br/> | '''Buffed:''' [[Flame Lash]], [[Call Lightning]]<br/> | ||
| − | '''Changed:''' Persistent AoE same type don't stack (no stacking [[Inferno]]s/[[Creeping Doom]]s). [[True Seeing]] only +20-30 spot/search, acts as see invis only. | + | '''Changed:''' Persistent AoE same type don't stack (no stacking [[Inferno]]s/[[Creeping Doom]]s). [[True Seeing]] only +20-30 [[Spot|spot]]/[[Search|search]], acts as [[See Invisibility|see invis]] only. |
<span style="color:#8b0000; font-weight:bold;">⚠</span> Casting cancels [[Expertise]]/[[Improved Expertise]]! | <span style="color:#8b0000; font-weight:bold;">⚠</span> Casting cancels [[Expertise]]/[[Improved Expertise]]! | ||
| − | Casters with 50%+ levels in Cleric/Druid/Sorc/Wiz are '''severely gimped''' without [[Automatic Quicken Spell]] III (except dragon shape druids/shifters). | + | Casters with 50%+ levels in [[Cleric]]/[[Druid]]/[[Sorcerer|Sorc]]/[[Wizard|Wiz]] are '''severely gimped''' without [[Automatic Quicken Spell]] III (except [[Dragon Shape|dragon shape]] [[Druid|druids]]/[[Shifter|shifters]]). |
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| − | '''Only non-equip Use/Day item:''' [[Formian Planar Link]] (summon, dispel Bigby's) | + | '''Only non-equip Use/Day item:''' [[Formian Planar Link]] (summon, dispel [[Bigby's Crushing Hand|Bigby's]]) |
<span style="color:#006400; font-weight:bold;">✓ Acceptable equip-and-use items:</span><br/> | <span style="color:#006400; font-weight:bold;">✓ Acceptable equip-and-use items:</span><br/> | ||
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* [[Bless]], [[Aid]], [[Prayer]] | * [[Bless]], [[Aid]], [[Prayer]] | ||
* [[Haste]] | * [[Haste]] | ||
| + | * Stat buffs ([[Bull's Strength|Bull's]], [[Cat's Grace|Cat's]], [[Endurance]], [[Fox's Cunning|Fox's]], [[Owl's Wisdom|Owl's]], [[Eagle's Splendor|Eagle's]], Greater Cat's Grace, [[Aura of Vitality]]) | ||
* [[True Seeing]], [[Ultravision]] | * [[True Seeing]], [[Ultravision]] | ||
* [[Light]], [[Darkness]] | * [[Light]], [[Darkness]] | ||
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Using these in PvP may get you '''ostracized''': | Using these in PvP may get you '''ostracized''': | ||
| − | * Potions of lesser spell mantle | + | * Potions of [[Swirling Red Potion|lesser spell mantle]] |
| − | * Potions of elemental shield | + | * Potions of [[Glowing Red Potion|elemental shield]] |
| − | * Scrolls of delayed blast fireball | + | * Scrolls of [[Delayed Blast Fireball|delayed blast fireball]] |
| − | * Scrolls of elemental swarm | + | * Scrolls of [[Elemental Swarm|elemental swarm]] |
* Healing potions | * Healing potions | ||
| − | Items like [[Skull of the Demilich]] (chain lightning) or [[Ring of Health]] (cure crit) — only use if you wear them during combat anyway. | + | Items like [[Skull of the Demilich]] ([[Chain Lightning|chain lightning]]) or [[Ring of Health]] ([[Cure Critical Wounds|cure crit]]) — only use if you wear them during combat anyway. |
|} | |} | ||
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Does '''NOT''' quicken spells. Casters need [[Automatic Quicken Spell]] III. | Does '''NOT''' quicken spells. Casters need [[Automatic Quicken Spell]] III. | ||
| − | '''Stacking:''' [[Barbarian Fast Movement]] fully stacks. [[Monk Endurance|Monk Speed]] partially stacks (−5% per 3 monk levels). Haste doesn't stack with Expeditious Retreat. | + | '''Stacking:''' [[Barbarian Fast Movement]] fully stacks. [[Monk Endurance|Monk Speed]] partially stacks (−5% per 3 [[Monk|monk]] levels). Haste doesn't stack with [[Expeditious Retreat]]. |
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| − | '''[[Haste]]''' — Vast majority of Clerics take Travel Domain. [[Barbarian]]s get free undispellable haste while raging at 25+ levels.<br/> | + | '''[[Haste]]''' — Vast majority of [[Cleric|Clerics]] take [[Travel Domain]]. [[Barbarian]]s get free undispellable haste while raging at 25+ levels.<br/> |
| − | '''[[Expeditious Retreat]]''' — Not dispelled by [[Slow]]/[[Vine Mine]]. Common for Sorc/Wiz not using [[Tenser's Transformation]].<br/> | + | '''[[Expeditious Retreat]]''' — Not dispelled by [[Slow]]/[[Vine Mine]]. Common for [[Sorcerer|Sorc]]/[[Wizard|Wiz]] not using [[Tenser's Transformation]].<br/> |
'''[[Dragonskin Boots]]''' — 2x/day, duration = raw STR score, undispellable. Need 25+ naked unbuffed STR.<br/> | '''[[Dragonskin Boots]]''' — 2x/day, duration = raw STR score, undispellable. Need 25+ naked unbuffed STR.<br/> | ||
'''[[Blinding Speed]]''' — 2 rounds/level (80 rounds at 40), +1 dodge AC, undispellable.<br/> | '''[[Blinding Speed]]''' — 2 rounds/level (80 rounds at 40), +1 dodge AC, undispellable.<br/> | ||
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'''Pure [[Fighter]] Sprint Token''' — 1 round/level, 2x/day.<br/> | '''Pure [[Fighter]] Sprint Token''' — 1 round/level, 2x/day.<br/> | ||
'''[[Wild Shape]]: Panther''' — Passive +50%, save Blinding Speed for combat.<br/> | '''[[Wild Shape]]: Panther''' — Passive +50%, save Blinding Speed for combat.<br/> | ||
| − | '''Potions of Haste''' — Only 1 minute, easily dispelled. Don't rely on these. | + | '''[[Cloudy Yellow Potion|Potions of Haste]]''' — Only 1 minute, easily dispelled. Don't rely on these. |
|} | |} | ||
Latest revision as of 18:18, 11 February 2026
| PvP vs. PvE | Faction & Raiding |
|---|---|
|
PvE — The Easy Path PvP — The Hard Path |
Key Point: Decide faction before making your character. All characters must join a faction. Factions are balanced well these days. PvP is capture-the-flag — see Relic System. Roles: Raiders (attack) • Defenders (protect) • Hybrid (both) |
| Job Rewards | Relic Capture Process |
|
Each faction's Jobs grant permanent bonuses (persist through death/delevel):
⚠ Friendly fire loses rep → all bonuses lost forever (barring DM intervention) |
1. Slay all hostile NPCs in relic room Relic rooms may spawn 1-4 epic NPCs (CR 31-34). Pumping relic room for epic defenders is frowned upon. |
| Race | Classes | Alignments |
|---|---|---|
|
✗ Avoid: Half-Elves — no unique items, no subraces. Base races usually outclassed by subraces. ✓ All subraces are good for at least one optimal build. Gender: No effect except Drow favored class (Male=Wizard, Female=Cleric). See Category:Race for details. |
Research Required: Most classes changed from 1.69. Look up each class first. Many class restrictions exist. NS4 has hundreds of optimal PvP builds. With other factors, exceeds 1,000. Some classes get pure class bonuses at epic levels. See Category:Class, Category:Factions, Shifting Guide, Shifter. |
Some items have alignment restrictions. Alternatives exist. ⚠ Smite Warning: Great Smiting kills quickly. High-level Paladins/Blackguards get token for unlimited smites. Endgame NPCs with Extra Smiting/Great Smiting X hit for 500+ damage! |
| Planar Races | Classes to Avoid | Rock-Paper-Scissors |
|
Some subraces are Planar — can be turned:
|
All classes have optimal uses, including Harper Scouts and Purple Dragon Knights. |
No build beats all others. All builds have weaknesses in 1v1. 1v1 PvP is often rock-paper-scissors. Group PvP preferred over 1v1. |
| Notable Feat Changes | Stat Books | Key Skills |
|---|---|---|
|
⚠ Many feats changed! Spell Focus — Bonuses beyond DC increase Works for ranged, unarmed, creature weapons. Weapon Masters can't pick fists/ranged. |
Permanent Power: Books permanently increase stats by +2 or +4. Persists through death/delevel! +2 Books: CR 9+ (not animals/vermin), ~1/1000 drop rate, farmable Cap: Max +4 to all stats (doesn't count subracials/Dragon Abilities) INT Tip: Delevel to 1 after using (skills not retroactive) Books disappear after use. Non-refundable (except DM intervention via The Great Wandering One). |
Discipline (MOST IMPORTANT) Hide — No such thing as too much. 127 attainable. Concentration — Resists taunts, prevents spell interrupt |
| More Skills | Stat Benchmarks | Saving Throws |
|
Taunt — -6 AC, 30% spell fail, 4 rounds Tumble — +AC by tumble/5 (raw points only) Spellcraft — +saves vs spells by Spellcraft/5 Set Trap/Disable/Search — Try for 43+ Animal Empathy — The Circle only: Elder Dire Bear, Silvastalker, Dark Mamba (25 needed). Others: 1 point for distraction. UMD — See Use Magic Device. Consider resting CHA mod. |
Attack Bonus Armor Class Hit Points |
Note: Rolling 1 does NOT auto-fail in NS4! Fortitude:
Reflex:
Will:
|
| Weapons | Equipment |
|---|---|
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Most weapon types good. Max enhancement: +6 to +8 (Shurikens/Sickles only +5). ✗ Avoid: Bastard Sword, Dwarven Waraxe (unless dwarf), Club, Dart, Light Crossbow, Throwing Axe, Sickle. STR unarmed only for shapeshifters. Weapon Stats (endgame):
Extra Damage Type Options: |
⚠ No Perma-buffs: No permahaste/permaFoM/permaTS/crit immunity/debuff immunity. Makes Mass Charm/Wail of the Banshee/Phantasmal Killer/Entangle/Sanctuary useful! AC Caps: Armor +6 (+7 vs alignment) • Shield +6 (+7 vs align) • Deflection +5 (+6 vs align, +6 for Arcane Archer) • Natural +5 Dodge AC packages: 3 dodge+8 DEX boots • 5 dodge+7 DEX • 7 dodge+no DEX Armor/Shields: Up to 25% physical immunity, 20/- physical resistance. Swap based on enemy damage type! — makes tremendous difference. |
| Weapon Changes & Stat Locations | Damage Reduction Tiers |
|
Base Changes (not in tooltips): Stat Locations: |
x/+6 — Skull of Demogorgon the Demon Lord, Nature's Balance |
| Unique Items |
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NPCs that drop equippable items have an extremely small chance (similar to +2 book rate) to drop a unique item — a special version with changed properties. Can be game-changers and justify making a new character. See Unique for details. Don't feel obligated to find one before using +4 books. |
| Haste — CRITICAL | Sources of +50% Movement Speed |
|---|---|
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⚠ Every PvP character needs +50% movement speed. Slow players are dead players! Haste effects:
Does NOT quicken spells. Casters need Automatic Quicken Spell III. Stacking: Barbarian Fast Movement fully stacks. Monk Speed partially stacks (−5% per 3 monk levels). Haste doesn't stack with Expeditious Retreat. |
Haste — Vast majority of Clerics take Travel Domain. Barbarians get free undispellable haste while raging at 25+ levels. |
⚔ NEVERSUMMER 4 ⚔