Weapon Master

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Weapon Master

Description: For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.

Hit Dice: 1d10

Proficiencies: None

Skill Points: 2 + Int mod

Class Skills: Discipline, Heal, Intimidate, Listen, Lore, Spot

Primary Saving Throw(s): Reflex

Base Attack Bonus: +1/level

Requirements

Alignment: Any

Base Attack Bonus: +5

Classes: None

Factions: All

Feats: Dodge, Mobility, Expertise, Spring Attack, Weapon Focus (Melee Weapon), Whirlwind Attack

Race: Any

Skills: Intimidate 4

Spellcasting: None


Special Abilities and Feats

LevelFeat(s)
1Ki Damage
Weapon of Choice
5Increased Multiplier
Superior Weapon Focus
7Ki Critical
13Epic Superior Weapon Focus

Epic Weapon Master

Epic Feat Progression: 3

Epic Feats: Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Toughness, Epic Prowess, Epic Weapon Focus, Improved Whirlwind Attack, Overwhelming Critical, Planar Turning, Superior Initiative, and Weapon of Choice.

Notes

  • You may not become a Weapon Master with a Ranged weapon or your fists.
  • At level Weapon Master 13+, a Weapon Master may choose a second Weapon of Choice provided that they have a Weapon Focus in this secondary weapon.
  • Weapon Masters aren't restricted to any certain faction.
  • Weapon Masters are a prestige class, so by taking this class you are immediately devoted to a minimum of 5 Weapon Master levels.
  • Although the Weapon Master class is a prestige class, taking this class won't restrict a crafter to the Craftsman rank.