Holy Sword

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Caster Level: Paladin 4
Innate Level: 4
School: Evocation
Components: V,S
Range: Touch
Save: None
Spell Resistance: No
Area of Effect: Melee or Creature
Duration: 1 Turn / Level
Additional Counterspells: None
Description: This spell transforms the caster's melee weapon into a powerful holy avenger, a specially blessed weapon that, when wielded by a Paladin, acts like a +5 holy weapon that dispels magic on hit.

  • Although not specifically mentioned in the spell's description, a holy avenger also does an additional +1d6 divine damage per hit against evil aligned creatures, and grants the user 16 spell resistance.
  • Note that Holy Sword gives your weapon +5 enhancement and other forms of enhancement will not stack with this.
  • The dispelling power is based on the paladin's caster level.
  • If cast on someone who is not a paladin and also does not have the 25 UMD requirement for holy avenger, the target will still have the dispel OnHit property on the weapon based on the caster's caster level



Above is the normal interpretation - below is how the spell is implemented in NS4:

  • Damage vs Evil 2d6 (Divine Damage)
  • Enhancement Bonus vs Evil: +5
  • Enhancement Bonus: +2
  • Use Greater Dispelling (15) 2/day.


8-11-08 - Holy Sword now works on all weapon types except thrown weapons. Previously had worked only on 'edged' weapons.

Holy sword will behave differently for different weapon types:
Ranged weapons, including throwing weapons, but not ammunition: no effect
Ammunition: Damage vs Evil 2d6 (Divine Damage); no other effects
Bracers: Use Greater Dispelling (15) 2/day; no other effects
Gauntlets and Gloves: Damage vs Evil 2d6 (Divine Damage), Use Greater Dispelling (15) 2/day; no other effects
All other weapons: Damage vs Evil 2d6 (Divine Damage), Enhancement Bonus vs Evil: +5, Enhancement Bonus: +2, Use Greater Dispelling (15) 2/day
Shields: Use Greater Dispelling (15) 2/day; no other effects