Wild Shape

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Type of Feat: Class

Prerequisite: Druid 5

Required for: Shifter

Specifics: The character with this ability can take the shape of an animal at will. It may be used 1x/day at 5th level, 2x/day at 6th level, 3x/day at 7th level, 4x/day at 10th level, 5x/day at 14th level, and 6x/day at 18th level. The transformation has a duration of 1 hour per class level. The shapes improve at level 12

Use: Selected

This form of shapeshifting cannot be dispelled.

Bonuses from armor, shield, helmet, boots, cloak, and jewelry merge into all five shapes. Base (non-magical) AC from shields merge but not from armor. Bracer/gauntlet/glove properties merge except for attack bonuses and bonus damage. Weapon properties do not merge on unarmed shapes. Off-hand weapon and ranged weapon properties never merge. Unlike in the original campaign, all AC bonuses merge, not just the highest.

Normal forms receive the following benefits :

 Cleave 
Weapon Finesse
+5 Discipline
Attack Bonus +4
Enhancement Bonus +1
Massive Criticals 2d4
Monster Damage 2d4

Dire forms receive the following benefits :

 Cleave 
Weapon Finesse
+8 Discipline
Attack Bonus +6
Enhancement Bonus +3
Keen
Massive Criticals 2d8
Monster Damage 2d8

Weapon focus feats now work with all forms that use weapons. Feats must be taken for the weapon the specific form wields to apply.

The following table denotes your new Strength, Dexterity and Constitution, Temporary Hitpoints, and an additional dodge AC bonus.

Shape Str Dex Con Temp HP Special
Badger 15 15 17 - -
Brown Bear 20 13 15 +15 -
Boar 17 10 19 +30 -
Panther 14 23 15 - 50% speed increase
Wolf 16 17 17 - -
Dire Badger 17 17 19 +18 -
Dire Bear 26 15 18 +25 -
Dire Boar 21 13 23 +35 -
Panther (improved) 17 25 17 - 50% speed increase
Dire Wolf 19 19 20 - -

All animal forms get cleave.


For general information on NS4 shifting mechanics, see the Shifting Guide.