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Description: Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

Hit Dice: 1d12

Proficiencies: Armor Proficiency (Light), Armor Proficiency (Medium), Shield Proficiency, Weapon Proficiency (Martial), Weapon Proficiency (Simple)

Skill Points: 4 + Int mod

Class Skills: Craft Armor, Craft Trap, Craft weapon, Discipline, Heal, Intimidate, Listen, Lore, Parry, Taunt

Primary Saving Throw(s): Fortitude

Base Attack Bonus: +1/level


Alignment: Non-Lawful

Base Attack Bonus: Any

Classes: None

Factions: All except the Mystral Ascendancy and the Northern Coalition.

Feats: None

Race: Any

Skills: None

Spellcasting: None

Special Abilities and Feats

1Barbarian Endurance
Barbarian Rage (1/day)
2Uncanny Dodge I
4Barbarian Rage (2/day)
5Uncanny Dodge II
8Barbarian Rage (3/day)
10Uncanny Dodge III
11Damage Reduction I
12Barbarian Rage (4/day)
13Uncanny Dodge IV
14Damage Reduction II
15Greater Rage (4/day)
16Greater Rage (5/day)
Uncanny Dodge V
17Damage Reduction III
19Uncanny Dodge VI
20Greater Rage (6/day)
Damage Reduction IV
23Epic Barbarian Damage Reduction
25Gain haste while raging.
Pure Barbarian Bonuses
    +20% Movement speed
    +1 Regen
    +10 HP
    +10 HP
    +1 Regen
    +1 AC Dodge (no rage AC penalty)
    +1 AB
26 (Greatest Rage) +8 Str/Con, +4 Will, +1 AC, +1 AB while raging; +5 Round rage duration
30 (Whirling Rage) +2 Dex, +1 AB, +1 AC.
    +10 HP
    +1 Regen
34 (Bloody Roar) The Barbarian lets out such a yell as to terrify even the souls of the Gods. No one is safe from his scream. The closer he is, the more you suffer. (Fort save DC(15 +1/2 Levels + Con Mod) to avoid taking full damage. Will save DC(15 +1/2 Levels + Con Mod) to avoid disability)
35 (Destructive Rage) +1d6 Magic Damage, +1 AB while raging.
Note: Like Divine Might, the Magic damage bonus is not affected by immunities
    +10 HP
    +1 Regen
40 (Enduring Rage) +1 AC Dodge, 10% Immunity to Slash/Pierce/Bludgeon Damage
    +10 HP
    +1 Regen

Epic Barbarian

Epic Feat Progression: 4

Epic Feats: Armor Skin,Epic Damage Reduction,Devastating Critical,Epic Prowess,Epic Toughness,Epic Weapon Focus,Mighty Rage,Overwhelming Critical,Superior Initiative,Terrifying Rage, Thundering Rage


  • Barbarians (whether multi-classed or not) receive haste while raging with 25 levels. You no longer need 30 levels of pure-status.
  • WARNING: while you will not be able to take levels in other classes after joining the Purists Guild, if you try, you may PERMANENTLY lose pure-class abilities or otherwise bug your character. So be careful when taking levels.