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Description: Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Hit Dice: 1d8

Proficiencies: Weapon Proficiency (Monk)

Skill Points: 4 + Int mod

Class Skills: Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Hide, Listen, Lore, Move silently, Parry, Persuade, Tumble

Primary Saving Throw(s): Fortitude, Reflex, Will

Base Attack Bonus: +3/4 levels


Alignment: Lawful

Base Attack Bonus: Any

Classes: None

Factions: All except Mystral Ascendancy

Feats: None

Race: Any

Skills: None

Spellcasting: None

Special Abilities and Feats

1Improved Unarmed Strike
Stunning Fist
Monk Armor Class Bonus
Flurry of Blows
Base unarmed damage increases to 1d4/1d6 for small/medium characters
2Deflect Arrows
3Monk Speed
Still Mind
4Base unarmed damage increases to 1d6/1d8 for small/medium characters
5Purity of Body
Improved Knockdown
7Wholeness of Body
8Base unarmed damage increases to 1d8/1d10 for small/medium characters
9Improved Evasion
10Ki Strike
11Diamond Body
12Diamond Soul
Base unarmed damage increases to 1d10/1d12 for small/medium characters
15Quivering Palm
16Base unarmed damage increases to 2d6/1d20 for small/medium characters
18Empty Body
20Perfect Self

Epic Monk

Epic Feat Progression: 5

Epic Feats: Armor Skin, Epic Damage Reduction, Epic Energy Resistance, Epic Toughness, Improved Ki Strike 4, Improved Ki Strike 5, Improved Spell Resistance, Improved Stunning Fist, and Self Concealment.


  • The monk retains his unarmed attack bonus when fighting with a kama.
  • When you take Monk as a class you must take 5 levels of it before level 40.
  • Monks retain their unarmed attack bonus and can use Flurry of Blows when fighting with shurikens and quarterstaves.
  • Having any monk speed overrides the speed given from shifted shapes; this is mainly important for the Panther, but is likely true for other shapes that grant a speed boost.