Wizard

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Description: Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar, a magical creature, small or large, that serves her.

Alignment restrictions: none

Hit die: d4

Proficiencies: armor (robes), weapons (wizard)

Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level)

Skills: concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, lore, spellcraft

Unavailable feats: Curse Song, Divine Might, Divine Shield, Extra Music, Extra Turning, Lingering Song, Weapon Specialization
These general feats cannot be selected when taking a level of wizard.

Wizard bonus feats: Arcane Defense, Brew Potion, Combat Casting, Craft Wand, Empower Spell, Extend Spell, Greater Spell Focus, Greater Spell Penetration, Maximize Spell, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration, Still Spell

Primary saving throw(s): Will

Base Attack Bonus: +1/2 levels

Spellcasting: Arcane (spell failure from armor is a factor), intelligence-based (a base intelligence score of 10 + the spell's level is required to cast a spell, Bonus Spells are based on modified intelligence, and the intelligence modifier affects spell DCs), and requires preparation. Wizards begin the game knowing all cantrips and four 1st-level spells.

Special abilities & feats

  • Level 1 Scribe Scroll (disabled. All casters can craft scrolls at crafting stations), Summon Familiar (disabled)
  • Wizard bonus feats: every five levels (up to wizard level 20), the wizard may select a bonus feat, chosen from the metamagic and spell feat lists. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an epic character (not necessarily an epic wizard) then the available bonus feats include those in the epic wizard bonus list. This bonus feat (one per five levels) option is replaced by the epic bonus feat progression (one every three levels) once the character reaches epic wizard levels (with the first epic bonus at level 23).

Spells

A wizard may choose to specialize in a spell school, gaining one additional prepared spell per spell level but losing the ability to cast spells from the opposed spell school, even spells from scrolls. A wizard does not have to specialize, thus keeping access to all spells.

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
 
5th level spells 6th level spells 7th level spells 8th level spells 9th level spells

Level progression

Lvl BAB Saves Feats   Base spells per day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 3 1
2nd +1 +0 +0 +3 4 2
3rd +1 +1 +1 +3 4 2 1
4th +2 +1 +1 +4 4 3 2
5th +2 +1 +1 +4 wizard bonus feat 4 3 2 1
6th +3 +2 +2 +5 4 3 3 2
7th +3 +2 +2 +5 4 4 3 2 1
8th +4 +2 +2 +6 4 4 3 3 2
9th +4 +3 +3 +6 4 4 4 3 2 1
10th +5 +3 +3 +7 wizard bonus feat 4 4 4 3 3 2
11th +5 +3 +3 +7 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 wizard bonus feat 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 wizard bonus feat 4 4 4 4 4 4 4 4 4 4

Epic wizard

Bonus feats: The epic wizard gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.

Epic wizard bonus feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Epic Mage Armor, Epic Spell: Epic Warding, Epic Spell: Greater Ruin, Epic Spell: Hellball, Epic Spell: Mummy Dust, Great Intelligence, Improved Combat Casting

Notes

  • Familiars are currently disabled untill all the bugs can be worked out of them.
  • Wizards may learn spells from scrolls, while Sorceres may not.
  • Wizards are the only class that are able to attain Master Artisan in Arcane Crafting.