Empower Spell

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Type of Feat: Metamagic

Prerequisite: Cast 2nd-level spells

Required for: None

Specifics: All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1.5). Empowerment does not increase spell duration.

Use: An empowered spell occupies a spell slot two levels higher than normal. Saving throws and opposed rolls, such as those made when dispel magic is cast, are not affected.

Shifter shapes that can cast spells can cast those spells metamagicked if you quickslot them.