Shapechange

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Caster Level: Druid 9, Wizard/Sorcerer 9
Innate Level: 9
School: Transmutation
Components: V,S
Range: Personal
Save: None
Spell Resistance: No
Area of Effect: Caster
Duration: 1 Round/Level
Additional Counterspells: None
Description: The caster is transformed into a creature. A Red Dragon, Fire Giant, Balor, Death Slaad or Iron Golem

Bonuses from armor, shield, helmet, boots, cloak, and jewelry merge into all three shapes. Base (non-magical) AC from shields merge but not from armor. Bracer/gauntlet/glove properties merge except for attack bonuses and bonus damage. Weapon properties do not merge on unarmed shapes. Off-hand weapon and ranged weapon properties never merge. Unlike in the original campaign, all AC bonuses merge, not just the highest.

Weapon focus feats now work with all forms that use weapons. Feats must be taken for the weapon the specific form wields to apply. Weapon focus feats do not work on unarmed forms.

The following table denotes your new Strength, Dexterity and Constitution, Temporary Hitpoints, and an additional dodge AC bonus.

Shape Str Dex Con Temp. HP Dodge AC bonus Special Weapon
Red Dragon 38 10 23 +120 +8 Fire Breath (DC 10+character level reflex save)
Huge Size
Fire Immunity 100%
Cold Vulnerability 50%
Damage Reduction 10/+3
+10 Discipline
Race: Dragon
Enhancement Bonus +4
Keen
Massive Criticals 2d12
Monster Damage 5d6
Fire Giant 34 12 23 +80 - Fire Immunity 100%
Cold Vulnerability 50%
Huge Size
Cleave
+10 Discipline
Race: Giant
Trident
Balor 28 18 26 +60 - Electrical Immunity 100%
Fire Immunity 100%
Damage Reduction 15/+3
Immunity: Poison
Spell Resistance: 28
Large Size
Acid Resistance 10/-
Cold Resistance 10/-
+10 Spot
+10 Search
+10 Discipline
Race: Outsider
Bastard Sword
Death Slaad 26 20 24 +60 - Damage Reduction 10/+4
Regeneration: 5
Large Size
Acid Resistance 10/-
Cold Resistance 10/-
Electrical Resistance 10/-
Fire Resistance 10/-
Sonic Resistance 10/-
+8 Discipline
Race: Outsider
Enhancement Bonus +4
Keen
Massive Criticals 2d12
Monster Damage 3d8
On Hit : Wounding (2)
Iron Golem 31 10 24 +100 +6 Damage Reduction 10/+4
Immunity: Critical Hit
Immunity: Death Magic
Immunity: Disease
Immunity: Level/Ability Drain
Immunity: Poison
Huge Size
Spell Resistance 32
+12 Discipline
Race: Construct
Enhancement Bonus +3
Massive Criticals 2d10
Monster Damage 5d8
  • WARNING - If you are polymorphed in any way shape or form, DO NOT take a level until you go back to your true form. There are several possible bugs that have been associated with this. From characters being invalidated due to an incorrect amount of skill points, which means the server will autoboot that character. To RDD stat bonuses not being applied at all, and a whole lot in between. As you can see this can really hose up your character. So please, return to your normal shape prior to clicking the level up button.


For general information on NS4 shifting mechanics, see the Shifting Guide.