Divine Might
Type of Feat: General
Prerequisite: Cha 13, Str 13, Power Attack, Turn Undead
Required for: None
Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to the charisma bonus.
Use: Selected
Notes
1.) The bonus damage from Divine Might is divine damage.
2.) The bonus damage from Divine Might is capped at 20.
3.) The bonus damage from Divine Might ignores any form of divine resistance/reduction/immunity. Though, it has been observed that certain inanimate objects like Catapults and/or Ballistas are not affected by divine damage.
4.) The bonus damage from Divine Might is added to any attacks made by the character and is unaffected by weapon swapping.
5.) Divine Might does not apply the damage directly to your weapon as a weapon property.