Blackstaff
Jump to navigation
Jump to search
Caster Level: Wizard/Sorcerer 8
Innate Level: 8
School: Transmutation
Components: V,S
Range: Touch
Save: No
Spell Resistance: Yes
Area of Effect: Caster's Weapon(Quarterstaff or Magic Staff)
Duration: 1 Turn / Level
Additional Counterspells: None
Description: Casting this spell on the caster's Quarterstaff or Magic Staff gives the following bonuses depending on focus in Transmutation:
No Focus:
- +2 Enhancement
- +1d6 Random Elemental Damage
Spell Focus:
- +4 Enhancement
- +1d10 Random Elemental Damage
Greater Spell Focus:
- +6 Enhancement
- +2d6 Random Elemental Damage
Epic Spell Focus:
- +8 Enhancement
- +2d10 Random Elemental Damage
Notes:
- The random elemental damage types are fire, cold, acid, electric, and sonic
- The elemental damage bonus will not stack with an elemental bonus of the same type on the staff. For example, if a staff has bonus fire as a default weapon property and blackstaff is cast on it with the random damage type being fire, the damage will not stack. Instead, both damage die will be rolled on each hit and only the higher of the two values will be used to determine damage dealt. The random damage type will stack with weapon damage if it is a different elemental type.