Summon Creature IX
Caster Level: Cleric 9, Wizard/Sorcerer 9,
Druid 9
Innate Level: 9
School: Conjuration
Components: V,S
Range: Short
Save: None
Spell Resistance: No
Area of Effect: Point
Duration: 3 Rounds / Caster Level
Additional Counterspells: None
Description: The caster summons a loyal random Elder Elemental to his side.
All Animal, Monster, and Elemental summons receive the following bonuses:
- An AB, AC, strength, dexterity, and constitution increase equal to the sum of the following:
- + 3 if the caster is a Druid, Ranger, or Cleric with the Animal Domain.
- + 2, 4, or 6 for Spell Focus, Greater Spell Focus, or Epic Spell Focus in Conjuration respectively.
- Temporary HP equal to 1d20 for every caster level above the summon's level, maximum 4d20.
See the Summons Guide for more information.
Contents
Summon Creature IX Summons
- All summon stats are listed without bonuses from spell focus feats, domains, caster race, or caster level.
- Use these stats as a base and use the above summon bonus guide to find final stats of your summon.
- The stats are considered "naked" stats in that they are listed without any bonuses that count towards any caps except for the summons' weapon enchantment bonuses.
- Each Elemental has an equal chance of being summoned when the spell is cast.
Elder Air Elemental
Abilities
Str: 22
Dex: 35
Con: 18
Int: 10
Wis: 12
Cha: 11
Character
HP: 236
Level: Elemental (19)
AC: 31
Main Weapon: Unarmed
Attack Bonus: 24/21/16
Attack 1: Enchantment Bonus +0; 3d6 + 6 Bludgeoning + 2d12 Electrical (20/x2)
Attack 2: Enchantment Bonus +0; 3d6 + 6 Bludgeoning + 2d12 Electrical (20/x2)
Attack 3: Enchantment Bonus +0; 3d6 + 6 Bludgeoning + 2d12 Electrical (20/x2)
Armor: None
Fortitude: 10
Reflex: 18
Will: 11
Base Attack: 14
Size: Huge
Spell Resistance: 0
Alignment: True Neutral
Race: Elemental
Damage Immunity: Piercing 50%
Damage Immunity: Slashing 25%
Elemental Immunity: Cold 50%
Elemental Immunity: Electrical 100%
Elemental Vulnerability: Fire 100%
Immunity: Paralysis
Immunity: Slow
Immunity: Entangle
Immunity: Movement Speed Decrease
Immunity: Critical Hit
Immunity: Death Magic
Immunity: Disease
Immunity: Fear
Immunity: Mind Spells
Immunity: Poison
Feats
Darkvision
Dodge
Improved Critical (creature)
Mobility
Monster Uncanny Reflex
Weapon Finesse
Weapon Proficiency (creature)
Skills
Concentration: 24
Discipline: 31
Listen: 27
Spot: 27
Other
Whirlwind 1x/day
Lightning Cone 1x/day
Elder Earth Elemental
Abilities
Str: 36
Dex: 12
Con: 25
Int: 9
Wis: 11
Cha: 11
Character
HP: 300
Level: Elemental (19)
AC: 28
Main Weapon: Unarmed
Attack Bonus: 30/25/20
Attack 1: Enchantment Bonus +3; 5d8 + 15 Bludgeoning (20/x2)
Attack 2: Enchantment Bonus +3; 5d8 + 15 Bludgeoning (20/x2)
Armor: None
Fortitude: 13
Reflex: 7
Will: 11
Base Attack: 14
Size: Large
Spell Resistance: 0
Alignment: True Neutral
Race: Elemental
Damage Immunity: Bludgeoning 50%
Elemental Immunity: Cold 50%
Elemental Vulnerability: Fire 100%
Immunity: Critical Hit
Immunity: Death Magic
Immunity: Disease
Immunity: Fear
Immunity: Mind Spells
Immunity: Paralysis
Immunity: Poison
Feats
Cleave
Darkvision
Improved Initiative
Weapon Focus (creature)
Weapon Proficiency (creature)
Weapon Specialization (creature)
Skills
Concentration: 22
Discipline: 43
Listen: 26
Spot: 26
Other
Hurl Rock 2x/day
Elder Fire Elemental
Abilities
Str: 20
Dex: 38
Con: 18
Int: 10
Wis: 12
Cha: 11
Character
HP: 276
Level: Elemental (19)
AC: 33
Main Weapon: Unarmed
Attack Bonus: 28/23/18
Attack 1: Enchantment Bonus +0; 3d6 + 5 Piercing/Slashing + 2d12 fire (20/x2)
Attack 2: Enchantment Bonus +0; 3d6 + 5 Piercing/Slashing + 2d12 fire (20/x2)
Attack 3: Enchantment Bonus +0; 3d6 + 5 Piercing/Slashing + 2d12 fire (20/x2)
Armor: None
Fortitude: 10
Reflex: 20
Will: 12
Base Attack: 14
Size: Medium
Spell Resistance: 0
Alignment: True Neutral
Race: Elemental
Damage Immunity: Piercing 75%
Damage Immunity: Slashing 50%
Elemental Immunity: Acid 50%
Elemental Immunity: Fire 100%
Elemental Vulnerability: Cold 100%
Immunity: Paralysis
Immunity: Slow
Immunity: Entangle
Immunity: Movement Speed Decrease
Immunity: Critical Hit
Immunity: Death Magic
Immunity: Disease
Immunity: Fear
Immunity: Mind Spells
Immunity: Poison
Feats
Darkvision
Dodge
Improved Critical (creature)
Improved Initiative
Mobility
Weapon Finesse
Weapon Proficiency (creature)
Skills
Concentration: 19
Discipline: 32
Hide: 14
Listen: 27
Move Silently: 14
Parry: 30
Spot: 31
Other
Stream of Flames 2x/day
Elder Water Elemental
Abilities
Str: 28
Dex: 32
Con: 22
Int: 10
Wis: 12
Cha: 11
Character
HP: 359
Level: Elemental (19)
AC: 33
Main Weapon: Unarmed
Attack Bonus: 29/24/19
Attack 1: Enchantment Bonus +4; 5d8 + 9 Bludgeoning (20/x2)
Attack 2: Enchantment Bonus +4; 5d8 + 9 Bludgeoning (20/x2)
Attack 3: Enchantment Bonus +4; 5d8 + 9 Bludgeoning (20/x2)
Armor: None
Fortitude: 14
Reflex: 17
Will: 12
Base Attack: 14
Size: Medium
Spell Resistance: 0
Alignment: True Neutral
Race: Elemental
Elemental Immunity: Acid 50%
Elemental Immunity: Electrical 50%
Elemental Immunity: Fire 50%
Immunity: Critical Hit
Immunity: Disease
Immunity: Knockdown
Immunity: Mind Spells
Immunity: Paralysis
Immunity: Poison
Immunity: Sneak Attack
Feats
Cleave
Darkvision
Dodge
Improved Critial (creature)
Improved Initiative
Mobility
Weapon Finesse
Weapon Focus (creature)
Weapon Proficiency (creature)
Skills
Concentration: 21
Discipline: 31
Listen: 27
Parry: 27
Spot: 27