Difference between revisions of "Subrace overview"

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(added some missing races, added some links, corrected some errors)
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'''[[Aasimar]]'''
 
'''[[Aasimar]]'''
* Favored Class: Paladin
+
* Favored Class: [[Paladin]]
 
* Must be Good-aligned
 
* Must be Good-aligned
 
* +2 Wisdom, +2 Charisma
 
* +2 Wisdom, +2 Charisma
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'''[[Air Genasi]]'''
 
'''[[Air Genasi]]'''
* Favored Class: Wizard
+
* Favored Class: [[Wizard]]
 
* Must be Neutral-aligned
 
* Must be Neutral-aligned
 
* +2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma
 
* +2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma
 
* +2 to all Reflex saving throws
 
* +2 to all Reflex saving throws
 
* Half damage from electricity-based attacks
 
* Half damage from electricity-based attacks
* Gust of Wind 1/day as cast by a 5th-level Sorcerer
+
* [[Gust of Wind]] 1/day as cast by a 5th-level Sorcerer
 
* Air Genasi Clerics must take Air as one of their clerical domains
 
* Air Genasi Clerics must take Air as one of their clerical domains
 
* Breathless: Air Genasi are immune to drowning
 
* Breathless: Air Genasi are immune to drowning
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Note: Air Genasi is a Subrace of Humans. To choose it you must pick Human at creation and choose Air Genasi at first login.
 
Note: Air Genasi is a Subrace of Humans. To choose it you must pick Human at creation and choose Air Genasi at first login.
 +
 +
 +
'''[[Azerblood]]'''
 +
* Favored Class: [[Fighter]]
 +
* Must not be Chaotic-aligned
 +
* +2 Strength, +2 Constitution, -2 Charisma
 +
* [[Darkvision]]
 +
* +2 to Saving Throws vs. Fire
 +
* 10/- Fire Resistance
 +
* +2d6 to the damage per round dealt by any [[Inferno]] spell that they cast
 +
* ''Azer Fire:'' Can either be used as a Fire Damage Shield that deals 1d6 Fire Damage +1 Fire Damage per every 4 levels (duration same as Flame Weapon), or can act as [[Flame Weapon]] and be applied to Melee Weapons, Ammunition, Throwing Weapons, and Gloves.
 +
* Azerblood Clerics must take Fire as one of their clerical domains
 +
* Level Adjustment +2
 +
 +
'''Note:''' Azerblood is a Subrace of [[:Category: Dwarf|Dwarves]].  To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Azerblood at first login.
 +
 +
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:
 +
:+2 Strength
  
  
 
'''[[Drow]]'''
 
'''[[Drow]]'''
* Favored Class: Cleric
+
* Favored Class: [[Cleric]]
 
* +2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution
 
* +2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution
* Darkvision
+
* [[Darkvision]]
 
* Spell Resistance of 5 +1/lvl
 
* Spell Resistance of 5 +1/lvl
 
* +2 to all Will saving throws
 
* +2 to all Will saving throws
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'''[[Duergar]]'''
 
'''[[Duergar]]'''
* Favored Class: Fighter
+
* Favored Class: [[Fighter]]
 
* +2 Constitution, -4 Charisma
 
* +2 Constitution, -4 Charisma
* Darkvision
+
* [[Darkvision]]
 
* Immunity to Paralysis, Poison, and Illusions
 
* Immunity to Paralysis, Poison, and Illusions
 
* +4 Move Silently, +1 Listen, +1 Spot
 
* +4 Move Silently, +1 Listen, +1 Spot
Line 62: Line 80:
  
 
'''[[Durzagon Fiend]]'''
 
'''[[Durzagon Fiend]]'''
* Favored Class: Rogue
+
* Favored Class: [[Rogue]]
 
* Must be Evil-aligned
 
* Must be Evil-aligned
 
* +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom
 
* +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom
 
* +3 Hide, +3 Move Silently
 
* +3 Hide, +3 Move Silently
* Weapon Finesse
+
* [[Weapon Finesse]]
 
* Cold, fire, and electricity 5/- resistance.
 
* Cold, fire, and electricity 5/- resistance.
 
* Spell Resistance of Level + 5
 
* Spell Resistance of Level + 5
* Darkvision
+
* [[Darkvision]]
 
* Planar subrace
 
* Planar subrace
 
* Level Adjustment +3
 
* Level Adjustment +3
Line 81: Line 99:
  
 
'''[[Earth Genasi]]'''
 
'''[[Earth Genasi]]'''
* Favored Class: Fighter
+
* Favored Class: [[Fighter]]
 
* Must be Neutral-aligned
 
* Must be Neutral-aligned
 
* +2 Strength, +2 Constitution, -2 Dexterity, -2 Charisma
 
* +2 Strength, +2 Constitution, -2 Dexterity, -2 Charisma
Line 100: Line 118:
  
 
'''[[Fire Genasi]]'''
 
'''[[Fire Genasi]]'''
* Favored Class: Sorcerer
+
* Favored Class: [[Sorcerer]]
 
* Must be Neutral-aligned
 
* Must be Neutral-aligned
 
* +2 Dexterity, +2 Charisma, -2 Constitution, -2 Wisdom
 
* +2 Dexterity, +2 Charisma, -2 Constitution, -2 Wisdom
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'''[[Ghostwise Halfling]]'''
 
'''[[Ghostwise Halfling]]'''
* Favored Class: Barbarian
+
* Favored Class: [[Barbarian]]
 
* +2 Dexterity, -2 Wisdom
 
* +2 Dexterity, -2 Wisdom
 
* +2 to all saving throws vs. Mind-Affecting spells and effects
 
* +2 to all saving throws vs. Mind-Affecting spells and effects
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'''[[Githyanki]]'''
 
'''[[Githyanki]]'''
* Favored Class: Fighter
+
* Favored Class: [[Fighter]]
 
* Must be Evil-aligned
 
* Must be Evil-aligned
 
* +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma
 
* +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma
Line 139: Line 157:
  
 
'''[[Githzerai]]'''
 
'''[[Githzerai]]'''
* Favored Class: Monk
+
* Favored Class: [[Monk]]
 
* Must be Neutral-aligned
 
* Must be Neutral-aligned
 
* +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Strength
 
* +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Strength
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* Spell Resistance: Character level +5
 
* Spell Resistance: Character level +5
 
* +4 AC Dodge Bonus
 
* +4 AC Dodge Bonus
* Weapon Finesse feat
+
* [[Weapon Finesse]] feat
 
* Level Adjustment +3  
 
* Level Adjustment +3  
  
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'''[[Gold Dwarf]]'''
 
'''[[Gold Dwarf]]'''
* Favored Class: Fighter
+
* Favored Class: [[Fighter]]
 
* +2 Constitution, -2 Dexterity
 
* +2 Constitution, -2 Dexterity
 
* +4 AC vs. Magical Beasts  
 
* +4 AC vs. Magical Beasts  
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'''[[Half-Ogre]]'''
 
'''[[Half-Ogre]]'''
* Favored Class: Barbarian
+
* Favored Class: [[Barbarian]]
 
* +6 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence, -2 Wisdom, -2 Charisma
 
* +6 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence, -2 Wisdom, -2 Charisma
 
* +4 Taunt, -2 Discipline, -2 Persuade
 
* +4 Taunt, -2 Discipline, -2 Persuade
 
* +2 to all Fortitude saving throws
 
* +2 to all Fortitude saving throws
 
* 16 bonus HP at level 1
 
* 16 bonus HP at level 1
* Darkvision
+
* [[Darkvision]]
 
* Level Adjustment +1  
 
* Level Adjustment +1  
  
  
 
'''[[Kender]]'''
 
'''[[Kender]]'''
* Favored Class: Rogue
+
* Favored Class: [[Rogue]]
 
* +2 Dexterity, -2 Strength, -2 Wisdom, +2 Charisma
 
* +2 Dexterity, -2 Strength, -2 Wisdom, +2 Charisma
 
* +2 Open Lock, +2 Pick Pocket, +4 Taunt
 
* +2 Open Lock, +2 Pick Pocket, +4 Taunt
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* [[Good Aim]]: +1 racial bonus to attack rolls made with throwing weapons and slings.
 
* [[Good Aim]]: +1 racial bonus to attack rolls made with throwing weapons and slings.
 
* [[Small Stature]]
 
* [[Small Stature]]
 +
 +
 +
'''[[Lorekeeper Dwarf]]'''
 +
* Favored Class: [[Wizard]]
 +
*  -2 Strength, +2 Intelligence, +2 Wisdom
 +
* [[Darkvision]]
 +
* +4 [[Lore]], +4 [[Spellcraft]]
 +
* -1 Fortitude Save
 +
* '''Level Adjustment +1'''
 +
 +
'''Note:''' Lorekeeper Dwarf is a Subrace of [[:Category: Dwarf|Dwarves]].  To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Lorekeeper Dwarf at first login. Or type it in the Subrace menu when choosing your race.
 +
 +
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:
 +
:-2 Strength, -2 Constitution, +2 Intelligence, +2 Wisdom. +2 Charisma
  
  
Line 201: Line 233:
 
* Favored Class: [[Wizard]]
 
* Favored Class: [[Wizard]]
 
* +2 Dexterity, -2 Constitution
 
* +2 Dexterity, -2 Constitution
* [[Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.
+
* [[Immunity to Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.
 
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.
 
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.
* [[Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)
+
* [[Weapon Proficiency (Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)
 
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.
 
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.
 
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks.
 
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks.
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'''[[Strongheart Halfling]]'''
 
'''[[Strongheart Halfling]]'''
* Favored Class: Fighter
+
* Favored Class: [[Fighter]]
 
* +2 Constitution, -2 Wisdom
 
* +2 Constitution, -2 Wisdom
 
* Bonus Feat: Weapon Finesse (this will appear on your feats list, but when gaining a feat at level-up it will show as that you have not chosen it yet; ignore this.)  
 
* Bonus Feat: Weapon Finesse (this will appear on your feats list, but when gaining a feat at level-up it will show as that you have not chosen it yet; ignore this.)  
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'''[[Sun Elf]]'''
 
'''[[Sun Elf]]'''
* Favored Class: Wizard
+
* Favored Class: [[Wizard]]
 
* +2 Intelligence, -2 Constitution
 
* +2 Intelligence, -2 Constitution
 
* +2 Concentration, +2 Spellcraft, +2 Listen  
 
* +2 Concentration, +2 Spellcraft, +2 Listen  
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'''[[Svirfneblin]]'''
 
'''[[Svirfneblin]]'''
* Favored Class: Wizard
+
* Favored Class: [[Wizard]]
 
* +2 Dexterity, +2 Wisdom, -2 Strength, -4 Charisma
 
* +2 Dexterity, +2 Wisdom, -2 Strength, -4 Charisma
 
* +2 to all saving throws
 
* +2 to all saving throws
 
* +2 Hide, +2 Search
 
* +2 Hide, +2 Search
 
* Spell Resistance of 5 +1/lvl
 
* Spell Resistance of 5 +1/lvl
* Darkvision
+
* [[Darkvision]]
 
* +4 AC
 
* +4 AC
 
* Blur 1/day as cast by a Wizard of their character level
 
* Blur 1/day as cast by a Wizard of their character level
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'''[[Tiefling]]'''
 
'''[[Tiefling]]'''
* Favored Class: Rogue
+
* Favored Class: [[Rogue]]
 
* Must be Evil-aligned
 
* Must be Evil-aligned
 
* +2 Dexterity, +2 Intelligence, -2 Charisma
 
* +2 Dexterity, +2 Intelligence, -2 Charisma
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'''[[Water Genasi]]'''
 
'''[[Water Genasi]]'''
* Favored Class: Monk
+
* Favored Class: [[Monk]]
 
* Must be Neutral-aligned
 
* Must be Neutral-aligned
 
* +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence
 
* +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence
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'''[[Wild Elf]]'''
 
'''[[Wild Elf]]'''
* Favored Class: Druid
+
* Favored Class: [[Druid]]
 
* +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Charisma
 
* +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Charisma
 
* +2 Hide, +2 Move Silently, +2 Spot  
 
* +2 Hide, +2 Move Silently, +2 Spot  
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'''[[Wood Elf]]'''
 
'''[[Wood Elf]]'''
* Favored Class: Ranger
+
* Favored Class: [[Ranger]]
 
* +2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma, -2 Constitution
 
* +2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma, -2 Constitution
 
* +2 Animal Empathy, +2 Set Traps, +2 Search  
 
* +2 Animal Empathy, +2 Set Traps, +2 Search  

Revision as of 00:04, 11 January 2021

Aasimar

  • Favored Class: Paladin
  • Must be Good-aligned
  • +2 Wisdom, +2 Charisma
  • +2 Listen, +2 Spot
  • Acid, Cold, and Electricity 20% Immunity
  • Aasamir Aura: Gives off a bright light, Hide penalties to anyone entering it, and blinds Drow and Tieflings who enter it.
  • Darkness Vulnerability: Aasimar are blinded by magical darkness, even with an Ultravision spell active, much in the same way drow and tieflings are blinded by the aasimar's light aura.
  • Level Adjustment +2

Note: Aasamir is a Subrace of Humans. To choose it you must pick Human at creation and choose Aasamir at first login.


Air Genasi

  • Favored Class: Wizard
  • Must be Neutral-aligned
  • +2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma
  • +2 to all Reflex saving throws
  • Half damage from electricity-based attacks
  • Gust of Wind 1/day as cast by a 5th-level Sorcerer
  • Air Genasi Clerics must take Air as one of their clerical domains
  • Breathless: Air Genasi are immune to drowning
  • Level Adjustment +2

Note: Air Genasi is a Subrace of Humans. To choose it you must pick Human at creation and choose Air Genasi at first login.


Azerblood

  • Favored Class: Fighter
  • Must not be Chaotic-aligned
  • +2 Strength, +2 Constitution, -2 Charisma
  • Darkvision
  • +2 to Saving Throws vs. Fire
  • 10/- Fire Resistance
  • +2d6 to the damage per round dealt by any Inferno spell that they cast
  • Azer Fire: Can either be used as a Fire Damage Shield that deals 1d6 Fire Damage +1 Fire Damage per every 4 levels (duration same as Flame Weapon), or can act as Flame Weapon and be applied to Melee Weapons, Ammunition, Throwing Weapons, and Gloves.
  • Azerblood Clerics must take Fire as one of their clerical domains
  • Level Adjustment +2

Note: Azerblood is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Azerblood at first login.

Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

+2 Strength


Drow

  • Favored Class: Cleric
  • +2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution
  • Darkvision
  • Spell Resistance of 5 +1/lvl
  • +2 to all Will saving throws
  • Drow Aura: Gives the Drow and all his allies within the Aura 20% concealment, and any Aasamir that enter it are blinded by it. However, it makes the drow vulnerable to attacks of opportunity from all opponents, unless the drow has ultravision.
  • Light Sensitivity: -2 to all attack rolls, saves, and checks in brightly lit areas. Exposure to bright light, natural or magical, blinds the Drow for one round.
  • Level Adjustment +3

Note: Drow is a Subrace of Elves. To choose it you must pick Elf at creation and choose Drow at first login.

Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

+2 Intelligence, +2 Charisma


Duergar

  • Favored Class: Fighter
  • +2 Constitution, -4 Charisma
  • Darkvision
  • Immunity to Paralysis, Poison, and Illusions
  • +4 Move Silently, +1 Listen, +1 Spot
  • Invisibility 1/day self only, as cast by a Wizard twice the Duergar's level. At level 11 this ability becomes Improved Invisibility
  • Light Sensitivity: -2 to all attack rolls, saves, and skill checks in brightly lit areas. Exposure to bright light, natural or magical, blinds the Duergar for 1 round.
  • Level Adjustment +2


Note: Duergar is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Duergar at first login.

Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

-2 Charisma


Durzagon Fiend

  • Favored Class: Rogue
  • Must be Evil-aligned
  • +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom
  • +3 Hide, +3 Move Silently
  • Weapon Finesse
  • Cold, fire, and electricity 5/- resistance.
  • Spell Resistance of Level + 5
  • Darkvision
  • Planar subrace
  • Level Adjustment +3

Note: Durzagon Fiend is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Durzagon at first login.

Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

+2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Wisdom, +2 Charisma


Earth Genasi

  • Favored Class: Fighter
  • Must be Neutral-aligned
  • +2 Strength, +2 Constitution, -2 Dexterity, -2 Charisma
  • +2 to all Fortitude saving throws
  • Half damage from all acid-based attacks
  • Earth Genasi Special Ability Token
  • Barkskin 1/day as cast by a 5th-level Druid up to Level 10
    • At Level 1, 3 Natural AC, No Damage Reduction
    • At Level 10, 3 Natural AC, 5/+5 DR
    • At Level 20, 5 Natural AC, 6/+6 DR
    • At Level 30, 6 Natural AC, 7/+7 DR
    • At Level 40, 7 Natural AC, 10/+8 DR
  • Earth Genasi Clerics must take Earth as one of their clerical domains
  • Level Adjustment +2

Note: Earth Genasi is a Subrace of Humans. To choose it you must pick Human at character creation and choose Earth Genasi at first login.


Fire Genasi

  • Favored Class: Sorcerer
  • Must be Neutral-aligned
  • +2 Dexterity, +2 Charisma, -2 Constitution, -2 Wisdom
  • +1 to all saving throws
  • 50% fire Immunity
  • Flame Lash 3/day, and scales with level. After Level 3 it deals 3d6 + 1d6 damage per level. The DC also scales, it is 15 + 1 per 2 levels
  • Fire Genasi Clerics must take Fire as one of their clerical domains
  • Level Adjustment +2

Note: Fire Genasi is a Subrace of Humans. To choose it you must pick Human at character creation and choose Fire Genasi at first login.


Ghostwise Halfling

  • Favored Class: Barbarian
  • +2 Dexterity, -2 Wisdom
  • +2 to all saving throws vs. Mind-Affecting spells and effects
  • Hide bonus of character level / 4(+10 at level 40). Note: The ghostwise token also seems to give a short-term boost of +1 ab/+1 damage.

Note: Ghostwise Halfling is a Subrace of Halflings. To choose it you must pick Halfling at creation and choose Ghostwise Halfling at first login.

Choosing the Halfling race will include Halfling adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

+2 Strength, -2 Wisdom


Githyanki

  • Favored Class: Fighter
  • Must be Evil-aligned
  • +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma
  • +2 Discipline, +2 Taunt
  • +2 to all Fortitude saving throws
  • SR bonus: Level + 5
  • Psionic Assault 1/day all enemies within 10 feet inflicted with 1d6 negative energy damage per 3 levels, the Githyanki is healed by the total damage inflicted.
  • Level Adjustment +3

Note: Githyanki is a Subrace of Humans. To choose it you must pick Human at character creation and choose Githyanki at first login.


Githzerai

  • Favored Class: Monk
  • Must be Neutral-aligned
  • +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Strength
  • +2 Persuade, +2 Taunt
  • Spell Resistance: Character level +5
  • +4 AC Dodge Bonus
  • Weapon Finesse feat
  • Level Adjustment +3

Note: Githzewrai is a Subrace of Humans. To choose it you must pick Human at character creation and choose Githzerai at first login.


Gold Dwarf

  • Favored Class: Fighter
  • +2 Constitution, -2 Dexterity
  • +4 AC vs. Magical Beasts

Note: Gold Dwarf is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Gold Dwarf at first login.

Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

+2 Charisma, -2 Dexterity


Half-Ogre

  • Favored Class: Barbarian
  • +6 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence, -2 Wisdom, -2 Charisma
  • +4 Taunt, -2 Discipline, -2 Persuade
  • +2 to all Fortitude saving throws
  • 16 bonus HP at level 1
  • Darkvision
  • Level Adjustment +1


Kender

  • Favored Class: Rogue
  • +2 Dexterity, -2 Strength, -2 Wisdom, +2 Charisma
  • +2 Open Lock, +2 Pick Pocket, +4 Taunt
  • Immunity to Fear
  • Level Adjustment +1

Note: Kender is a Subrace of Halflings. To choose it you must pick Halfling at creation and choose Kender at first login.

Choosing the Halfling race will include Halfling adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

-2 Wisdom, +2 Charisma


Lightfoot Halfling


Lorekeeper Dwarf

Note: Lorekeeper Dwarf is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Lorekeeper Dwarf at first login. Or type it in the Subrace menu when choosing your race.

Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

-2 Strength, -2 Constitution, +2 Intelligence, +2 Wisdom. +2 Charisma


Moon Elf

Note: Moon-Elf is a Subrace of Elves. To choose it you must pick Elf at creation and choose Sun-Elf at first login.


Rock Gnome


Strongheart Halfling

  • Favored Class: Fighter
  • +2 Constitution, -2 Wisdom
  • Bonus Feat: Weapon Finesse (this will appear on your feats list, but when gaining a feat at level-up it will show as that you have not chosen it yet; ignore this.)


Note: Strongheart Halfling is a Subrace of Halflings. To choose it you must pick Halfling at creation and choose Strongheart Halfling at first login.

Choosing the Halfling race will include Halfling adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

+2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom


Sun Elf

  • Favored Class: Wizard
  • +2 Intelligence, -2 Constitution
  • +2 Concentration, +2 Spellcraft, +2 Listen

Note: Sun-Elf is a Subrace of Elves. To choose it you must pick Elf at creation and choose Sun-Elf at first login.

Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

-2 Dexterity, +2 Intelligence


Svirfneblin

  • Favored Class: Wizard
  • +2 Dexterity, +2 Wisdom, -2 Strength, -4 Charisma
  • +2 to all saving throws
  • +2 Hide, +2 Search
  • Spell Resistance of 5 +1/lvl
  • Darkvision
  • +4 AC
  • Blur 1/day as cast by a Wizard of their character level
  • Blur increases to 50% Concealment at Level 10
  • Level Adjustment +3


  • Svirfneblin only get 40% Concealment, not 50%, this is a known bug.
  • The AC is Deflection, so gradually becomes obsolete at later levels.


Note: Svirfneblin is a Subrace of Gnomes. To choose it you must pick Gnome at character creation and choose Svirfneblin at first login.


Tiefling

  • Favored Class: Rogue
  • Must be Evil-aligned
  • +2 Dexterity, +2 Intelligence, -2 Charisma
  • +2 Hide, +2 Move Silently
  • Cold, fire, and electricity 5/- resistence
  • Tiefling Aura: Gives the Tiefling and all his allies within the Aura 20% concealment, and any Aasamir that enter it are blinded by it. However, it makes the Tiefling vulnerable to attacks of opportunity from all opponents, unless the Tiefling has ultravision.
  • Level Adjustment +2

Note: Tielfling is a Subrace of Humans. To choose it you must pick Human at character creation and choose Tiefling at first login.


Tinker Gnome


Note: Tinker Gnome is a Subrace of Gnomes. To choose it you must pick Gnome at creation and choose Tinker Gnome at first login.

Choosing the Gnome race will include Gnome adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

+2 Dexterity, +2 Intelligence, -2 Constitution, -2 Wisdom


Water Genasi

  • Favored Class: Monk
  • Must be Neutral-aligned
  • +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence
  • +2 to all Will saving throws
  • 50% Cold Immunity
  • Sleet Storm (Slow) 1/day as cast by a 5th-level Sorcerer
  • Water Genasi Clerics must take Water as one of their clerical domains
  • Breath Water: Water Genasi are immune to drowning
  • Level Adjustment +2

Note: Water Genasi is a Subrace of Humans. To choose it you must pick Human at character creation and choose Water Genasi at first login.


Wild Elf

  • Favored Class: Druid
  • +2 Dexterity, +2 Wisdom, -2 Intelligence, -2 Charisma
  • +2 Hide, +2 Move Silently, +2 Spot

Note: Wild Elf is a Subrace of Elves. To choose it you must pick Elf at creation and choose Wild Elf at first login.

Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

+2 Constitution, +2 Wisdom, -2 Intelligence, -2 Charisma


Wood Elf

  • Favored Class: Ranger
  • +2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma, -2 Constitution
  • +2 Animal Empathy, +2 Set Traps, +2 Search

Note: Wood Elf is a Subrace of Elves. To choose it you must pick Elf at creation and choose Wood Elf at first login.

Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

+2 Strength, -2 Intelligence, -2 Charisma