Tinker Gnome
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Tinker Gnomes are nimble and fleet of foot but weaker than other races. A Tinker Gnome has a sharp mind but is often oblivious to the danger around him. Tinker gnomes tend to explore any path to its conclusion and are not easily sidetracked once they have chosen a course.
- Favored Class: Special. A tinker gnome's first class (the class he takes as a 1st-level character) is his favored class.
- +2 Dexterity, +2 Intelligence, -2 Strength, -2 Wisdom
- Small Stature
- Hardiness vs. Illusions
- Battle Training vs. Reptiles
- Battle Training vs. Goblins
- Battle Training vs. Giants
- Skill Affinity (Listen)
- Skill Affinity (Concentration)
- Spell Focus (Illusion)
- Low-light Vision
- +2 Open Lock, +2 Disable Trap, +2 Craft Trap, +2 Set Trap, +2 Lore
- Special Ability: Tinker gnomes are more efficient at building traps, needing one less component than other races. A minimum of one component is needed for any trap, however.
- Level Adjustment: +1
Note: Tinker Gnome is a Subrace of Gnomes. To choose it you must pick Gnome at creation and choose Tinker Gnome at first login.
Choosing the Gnome race will include Gnome adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:
- +2 Dexterity, +2 Intelligence, -2 Constitution, -2 Wisdom
Character Creation Notes:
- Unavailable in the Ancient Ones due to racial restrictions.
- Cannot be used to make Arcane Archers in the available factions due to racial restrictions.