Aasimar

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Carrying the blood of a celestial, most Aasimar are decidedly good-aligned. They are usually tall, good-looking, and generally pleasant creatures, and may have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare. They are rarely found in leadership positions and often live as loners due to their absolute dedication to goodness. Others are less fanatical and fit seamlessly into normal human society.

  • Favored Class: Paladin
  • Must be Good-aligned
  • +2 Wisdom, +2 Charisma
  • Quick to Master: 1 extra feat at 1st level.
  • Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level.
  • +2 Listen, +2 Spot
  • Acid, Cold, and Electricity 20% Immunity
  • Aasimar Aura: Gives off a bright light, -20 Hide penalty to anyone entering it, and blinds/deafens Drow and Tieflings who enter it.
  • Darkness Vulnerability: Aasimar are blinded by magical darkness, even with an Ultravision spell active, much in the same way drow and tieflings are blinded by the Aasimar's light aura.
  • Darkvision
  • Immunity to Charm Person, Dominate Person, and Hold Person
  • Vulnerable to Turn Undead when the enemy caster has the Planar Turning feat or another means of turning outsiders.
  • Level Adjustment +2


Character Creation Notes: