Difference between revisions of "Cleric"

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(Created page with "{{Classes| Class=Cleric| Desc=Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric se...")
 
(corrected faction domains listed)
 
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*Clerics from [[Ancient Ones]] may not take the following Domains: [[Earth Domain|Earth]], [[Plant Domain|Plant]], [[Water Domain|Water]], and [[Trickery Domain|Trickery]].
 
*Clerics from [[Ancient Ones]] may not take the following Domains: [[Earth Domain|Earth]], [[Plant Domain|Plant]], [[Water Domain|Water]], and [[Trickery Domain|Trickery]].
 
*Clerics from [[The Circle]] are restricted to the [[Air Domain|Air]], [[Earth Domain|Earth]], [[Fire Domain|Fire]], [[Water Domain|Water]], [[Healing Domain|Healing]], [[Protection Domain|Protection]], [[Sun Domain|Sun]], [[Destruction Domain|Destruction]], [[Travel Domain|Travel]], [[Animal Domain|Animal]] and [[Plant Domain|Plant]] [[:Category: Domains|Domains]].
 
*Clerics from [[The Circle]] are restricted to the [[Air Domain|Air]], [[Earth Domain|Earth]], [[Fire Domain|Fire]], [[Water Domain|Water]], [[Healing Domain|Healing]], [[Protection Domain|Protection]], [[Sun Domain|Sun]], [[Destruction Domain|Destruction]], [[Travel Domain|Travel]], [[Animal Domain|Animal]] and [[Plant Domain|Plant]] [[:Category: Domains|Domains]].
*Clerics from the [[Mystral Ascendancy]] are restricted to the [[Death Domain|Death]], [[Evil Domain]], [[Knowledge Domain|Knowledge]], [[Magic Domain|Magic]], [[Trickery Domain|Trickery]], and [[War Domain|War]] [[:Category: Domains|Domains]].
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*Clerics from the [[Mystral Ascendancy]] are restricted to the [[Death Domain|Death]], [[Destruction Domain|Destruction]], [[Evil Domain]], [[Knowledge Domain|Knowledge]], [[Magic Domain|Magic]], [[Travel Domain|Travel]], [[Trickery Domain|Trickery]], and [[War Domain|War]] [[:Category: Domains|Domains]].
 
*Clerics from [[Northern Coalition]] may not take [[Evil Domain|Evil]].
 
*Clerics from [[Northern Coalition]] may not take [[Evil Domain|Evil]].
 
*Clerics from [[Ragnar's Kin]] may not take the following Domains: [[Air Domain|Air]], [[Plant Domain|Plant]] and [[Sun Domain|Sun]]
 
*Clerics from [[Ragnar's Kin]] may not take the following Domains: [[Air Domain|Air]], [[Plant Domain|Plant]] and [[Sun Domain|Sun]]

Latest revision as of 00:55, 27 February 2021

Cleric

Description: Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's Domains. These Domains grant the cleric special powers, and give him access to spells that he might otherwise never learn.

Hit Dice: 1d8

Proficiencies: Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Weapon Proficiency (Simple)

Skill Points: 2 + Int mod

Class Skills: Concentration, Craft armor, Craft trap, Craft weapon, Heal, Lore, Parry, Persuade, Spellcraft

Primary Saving Throw(s): Fortitude, Will

Base Attack Bonus: +3/4 levels

Requirements

Alignment: Any

Base Attack Bonus: Any

Classes: None

Factions: All

Feats: None

Race: Any

Skills: None

Spellcasting: None


Special Abilities and Feats

LevelFeat(s)
1Two Domains
Turn/Rebuke Undead
Defensive Casting
Spontaneous Cast

Epic Cleric

Epic Feat Progression: 3

Epic Feats: Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Improved Combat Casting, and Planar Turning.

Notes

Spells

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
 
5th level spells 6th level spells 7th level spells 8th level spells 9th level spells