Difference between revisions of "Favored Enemy"

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Pre=[[Harper Scout]], [[Ranger]]|
 
Pre=[[Harper Scout]], [[Ranger]]|
 
Req=None|
 
Req=None|
Spec=The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, Spot, and Taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the Ranger gains, but they do not improve for the Harper Scout. The type of favored enemies are: [[:Category: Aberrations|Aberrations]], [[:Category: Animals|Animals]], [[:Category: Beasts|Beasts]], [[:Category: Constructs|Constructs]], [[:Category: Dragons|Dragons]], [[:Category: Dwarves|Dwarves]], [[:Category: Elementals|Elementals]], [[:Category: Elves|Elves]], [[:Category: Fey|Fey]], [[:Category: Giants|Giants]], [[:Category: Gnomes|Gnomes]], [[:Category: Goblinoids| Goblinoids]], [[:Category: Half-Elves|Half-Elves]], [[:Category: Half-Orcs|Half-Orcs]], [[:Category: Halflings|Halflings]], [[:Category: Humans|Humans]], [[:Category: Magical Beasts|Magical Beasts]], [[:Category: Monstrous Humanoids|Monstrous Humanoids]], [[:Category: Orcs|Orcs]], [[:Category: Outsiders|Outsiders]], [[:Category: Reptilian Humanoids|Reptilian Humanoids]], [[:Category: Shapechangers|Shapechangers]], [[:Category: Undead|Undead]], and [[:Category: Vermin|Vermin]].|
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Spec=The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, Spot, and Taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the Ranger gains, but they do not improve for the Harper Scout.  
 +
The type of favored enemies are:
 +
[[:Category: Aberrations|Aberrations]],
 +
[[:Category: Animals|Animals]],  
 +
[[:Category: Beasts|Beasts]],  
 +
[[:Category: Constructs|Constructs]],
 +
[[:Category: Dragons|Dragons]],  
 +
[[:Category: Dwarves|Dwarves]],  
 +
[[:Category: Elementals|Elementals]],  
 +
[[:Category: Elves|Elves]],  
 +
[[:Category: Fey|Fey]],  
 +
[[:Category: Giants|Giants]],  
 +
[[:Category: Gnomes|Gnomes]],
 +
[[:Category: Goblinoids|Goblinoids]],
 +
[[:Category: Half-Elves|Half-Elves]],  
 +
[[:Category: Half-Orcs|Half-Orcs]],
 +
[[:Category: Halflings|Halflings]],  
 +
[[:Category: Humans|Humans]],
 +
[[:Category: Magical Beasts|Magical Beasts]],
 +
[[:Category: Monstrous Humanoids|Monstrous Humanoids]],  
 +
[[:Category: Orcs|Orcs]],  
 +
[[:Category: Outsiders|Outsiders]],  
 +
[[:Category: Reptilian Humanoids|Reptilian Humanoids]],  
 +
[[:Category: Shapechangers|Shapechangers]],  
 +
[[:Category: Undead|Undead]],  
 +
[[:Category: Vermin|Vermin]].|
 
Use=Automatic
 
Use=Automatic
  

Latest revision as of 15:24, 19 August 2023

Type of Feat: Class

Prerequisite: Harper Scout, Ranger

Required for: None

Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, Spot, and Taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the Ranger gains, but they do not improve for the Harper Scout. The type of favored enemies are:

Aberrations,
Animals, 
Beasts, 
Constructs,
Dragons, 
Dwarves, 
Elementals, 
Elves, 
Fey, 
Giants, 
Gnomes,
Goblinoids,
Half-Elves, 
Half-Orcs,
Halflings, 
Humans,
Magical Beasts,
Monstrous Humanoids, 
Orcs, 
Outsiders, 
Reptilian Humanoids, 
Shapechangers, 
Undead, 
Vermin.

Use: Automatic

The Ranger may choose additional favored enemies every 5 levels. A Harper Scout only chooses one more at level 5.