Favored Enemy

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Type of Feat: Class

Prerequisite: Harper Scout, Ranger

Required for: None

Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, Spot, and Taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the Ranger gains, but they do not improve for the Harper Scout. The type of favored enemies are:

Aberrations,
Animals, 
Beasts, 
Constructs,
Dragons, 
Dwarves, 
Elementals, 
Elves, 
Fey, 
Giants, 
Gnomes,
Goblinoids,
Half-Elves, 
Half-Orcs,
Halflings, 
Humans,
Magical Beasts,
Monstrous Humanoids, 
Orcs, 
Outsiders, 
Reptilian Humanoids, 
Shapechangers, 
Undead, 
Vermin.

Use: Automatic

The Ranger may choose additional favored enemies every 5 levels. A Harper Scout only chooses one more at level 5.