Uncanny Dodge

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Revision as of 19:36, 5 July 2020 by MrAsimov (talk | contribs) (Created page with "== Uncanny Dodge I == {{Feats| Type=Class| Pre=Assassin 2, Barbarian 2, Rogue 3, Shadowdancer 2| Req=None| Spec=The character retains his Dexterity bonus to A...")
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Uncanny Dodge I

Type of Feat: Class

Prerequisite: Assassin 2, Barbarian 2, Rogue 3, Shadowdancer 2

Required for: None

Specifics: The character retains his Dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge II

Type of Feat: Class

Prerequisite: Assassin 5, Barbarian 5, Rogue 6, Shadowdancer 5

Required for: None

Specifics: This feat grants a +1 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge III

Type of Feat: Class

Prerequisite: Assassin 10, Barbarian 10, Rogue 11, Shadowdancer 10

Required for: None

Specifics: This feat grants a +2 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge IV

Type of Feat: Class

Prerequisite: Barbarian 13, Rogue 14

Required for: None

Specifics: This feat grants a +3 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge V

Type of Feat: Class

Prerequisite: Barbarian 16, Rogue 17

Required for: None

Specifics: This feat grants a +4 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge VI+

Type of Feat: General

Prerequisite: Barbarian 19, Rogue 20

Required for: None

Specifics: This feat grants a +5 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. In Epic progession, the Uncanny Dodge bonus improves by +1 every three levels.

Use: Automatic

Contrary to its name, Uncanny Dodge does not allow a character to retain Dodge AC when flat-footed, only the Dexterity bonus to AC.