Uncanny Dodge

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Uncanny Dodge I

Type of Feat: Class

Prerequisite: Assassin 2, Barbarian 2, Rogue 3, Shadowdancer 2

Required for: None

Specifics: The character retains his Dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge II

Type of Feat: Class

Prerequisite: Assassin 5, Barbarian 5, Rogue 6, Shadowdancer 5

Required for: None

Specifics: This feat grants a +1 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
As of Enhanced Edition patch 1.74, Uncanny Dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, barbarian, and shadowdancer than the defender. (blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed.

Use: Automatic

Uncanny Dodge III

Type of Feat: Class

Prerequisite: Assassin 10, Barbarian 10, Rogue 11, Shadowdancer 10

Required for: None

Specifics: This feat grants a +2 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge IV

Type of Feat: Class

Prerequisite: Barbarian 13, Rogue 14

Required for: None

Specifics: This feat grants a +3 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge V

Type of Feat: Class

Prerequisite: Barbarian 16, Rogue 17

Required for: None

Specifics: This feat grants a +4 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge VI+

Type of Feat: General

Prerequisite: Barbarian 19, Rogue 20

Required for: None

Specifics: This feat grants a +5 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. In Epic progession, the Uncanny Dodge bonus improves by +1 every three levels.

Use: Automatic

Contrary to its name, Uncanny Dodge does not allow a character to retain Dodge AC when flat-footed, only the Dexterity bonus to AC.