Difference between revisions of "Uncanny Dodge"
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Pre=[[Assassin]] 5, [[Barbarian]] 5, [[Rogue]] 6, [[Shadowdancer]] 5| | Pre=[[Assassin]] 5, [[Barbarian]] 5, [[Rogue]] 6, [[Shadowdancer]] 5| | ||
Req=None| | Req=None| | ||
− | Spec=This feat grants a +1 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.| | + | Spec=This feat grants a +1 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.</br> |
+ | As of Enhanced Edition patch 1.74, Uncanny Dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, barbarian, and shadowdancer than the defender. (blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed.| | ||
Use=Automatic | Use=Automatic | ||
Latest revision as of 03:23, 8 September 2022
Contents
Uncanny Dodge I
Type of Feat: Class
Prerequisite: Assassin 2, Barbarian 2, Rogue 3, Shadowdancer 2
Required for: None
Specifics: The character retains his Dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge II
Type of Feat: Class
Prerequisite: Assassin 5, Barbarian 5, Rogue 6, Shadowdancer 5
Required for: None
Specifics: This feat grants a +1 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
As of Enhanced Edition patch 1.74, Uncanny Dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, barbarian, and shadowdancer than the defender. (blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed.
Use: Automatic
Uncanny Dodge III
Type of Feat: Class
Prerequisite: Assassin 10, Barbarian 10, Rogue 11, Shadowdancer 10
Required for: None
Specifics: This feat grants a +2 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge IV
Type of Feat: Class
Prerequisite: Barbarian 13, Rogue 14
Required for: None
Specifics: This feat grants a +3 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge V
Type of Feat: Class
Prerequisite: Barbarian 16, Rogue 17
Required for: None
Specifics: This feat grants a +4 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge VI+
Type of Feat: General
Prerequisite: Barbarian 19, Rogue 20
Required for: None
Specifics: This feat grants a +5 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. In Epic progession, the Uncanny Dodge bonus improves by +1 every three levels.
Use: Automatic
Contrary to its name, Uncanny Dodge does not allow a character to retain Dodge AC when flat-footed, only the Dexterity bonus to AC.