Difference between revisions of "Favored Enemy"
(Created page with "{{Feats| Type=Class| Pre=Harper Scout, Ranger| Req=None| Spec=The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus...") |
|||
Line 3: | Line 3: | ||
Pre=[[Harper Scout]], [[Ranger]]| | Pre=[[Harper Scout]], [[Ranger]]| | ||
Req=None| | Req=None| | ||
− | Spec=The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, Spot, and Taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the Ranger gains, but they do not improve for the Harper Scout. The type of favored enemies are: Aberrations, Animals, Beasts, Constructs, Dragons, Dwarves, Elementals, Elves, Fey, Giants, Gnomes, Goblinoids, Half-Elves, Half-Orcs, Halflings, Humans, Magical Beasts, Monstrous Humanoids, Orcs, Outsiders, Reptilian, Humanoids, Shapechangers, Undead, and Vermin.| | + | Spec=The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, Spot, and Taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the Ranger gains, but they do not improve for the Harper Scout. The type of favored enemies are: [[Aberrations]], [[Animals]], [[Beasts]], [[Constructs]], [[Dragons]], [[Dwarves]], [[Elementals]], [[Elves]], [[Fey]], [[Giants]], [[Gnomes]], [[Goblinoids]], [[Half-Elves]], [[Half-Orcs]], [[Halflings]], [[Humans]], [[Magical Beasts]], [[Monstrous Humanoids]], [[Orcs]], [[Outsiders]], [[Reptilian]], [[Humanoids]], [[Shapechangers]], [[Undead]], and [[Vermin]].| |
Use=Automatic | Use=Automatic | ||
Revision as of 15:06, 18 August 2023
Type of Feat: Class
Prerequisite: Harper Scout, Ranger
Required for: None
Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, Spot, and Taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the Ranger gains, but they do not improve for the Harper Scout. The type of favored enemies are: Aberrations, Animals, Beasts, Constructs, Dragons, Dwarves, Elementals, Elves, Fey, Giants, Gnomes, Goblinoids, Half-Elves, Half-Orcs, Halflings, Humans, Magical Beasts, Monstrous Humanoids, Orcs, Outsiders, Reptilian, Humanoids, Shapechangers, Undead, and Vermin.
Use: Automatic
The Ranger may choose additional favored enemies every 5 levels. A Harper Scout only chooses one more at level 5.