Summon Shadow
Type of Feat: Class
Prerequisite: Shadowdancer 3
Required for: None
Specifics: 1x/day the character can summon a shadow.
Use: Selected
Duration: 80 Turns
- The undead summoned by this spell has a maximum level of 40. The Summon level is equal to Shadowdancer level + 7, or Shadowdancer level + 10 if the caster is an epic Shadowdancer, and always receives alternating Fighter and Undead levels.
- Summon Shadow has no level cap.
- The Epic Shadowlord feat is not known to improve Summon Shadow in any way. [unverified]
Additionally, Summon Shadow receive the following bonuses:
- An AB, AC, strength, dexterity, and constitution increase equal to the sum of the following:
- + 1 if the caster is a Cleric with the Death Domain. This does not apply to undead summoned by Pale Master feats.
- + 2, 4, or 6 for Spell Focus, Greater Spell Focus, or Epic Spell Focus in Necromancy respectively.
- + 1, 2, 4, or 6 with greater than or equal to 1, 5, 10, or 16 Pale Master levels respectively.
- + 1, 2, or 3 with greater than or equal to 1, 5, or 10 Blackguard levels respectively.
- A turn resistance increase equal to the sum of the above x2.
See the Summons Guide for more information.
Shadow Avatar
- Summon level and stats scale with the summoner's Shadow Dancer level. Given stats are at Shadow Dancer level 30.
- All summon stats are listed without bonuses from spell focus feats, domains, caster race, or caster level.
- Use these stats as a base and use the above summon bonus guide to find final stats of your summon.
- The stats are considered "naked" stats in that they are listed without any bonuses that count towards any caps except for the summons' weapon enchantment bonuses.
Abilities
Str: 29
Dex: 14
Con: 13
Int: 7
Wis: 10
Cha: 6
Character
HP: 587 [unverified]
Level: Fighter (20), Undead (20)
AC: 17
Main Weapon: Unarmed
Attack Bonus*: 40/35/30
Enchantment Bonus*: +6
Damage*: 2d10+9 Bludgeoning + 2d10 Cold (20/x2)
*Undead creature weapon enchantment and damage scale with undead hit die. Listed AB and damage is with 40 hit die and a +6 natural attack, which counts towards ab caps
Armor: None
Fortitude: 23
Reflex: 20
Will: 25
Base Attack: 25
Size: Medium
Spell Resistance: 0
Alignment: Chaotic Evil
Race: Undead
Damage Immunity: Piercing 75%
Damage Immunity: Slashing 50%
Damage Vulnerability: Bludgeoning 50%
Elemental Immunity: Cold 75%
Elemental Immunity: Electrical 75%
Elemental Resistance: Cold 5/-
Elemental Resistance: Acid 5/-
Elemental Vulnerability: Acid 50%
Elemental Vulnerability: Fire 55%
Immunity: Critical Hit
Immunity: Death Magic
Immunity: Disease
Immunity: Fear
Immunity: Negative Level
Immunity: Ability Decrese
Immunity: Mind Spells
Immunity: Poison
Immunity: Sneak Attack
Feats*
*Irrelevant weapon and armor feats not listed
Alertness
Blind-Fight
Called Shot
Cleave
Dirty Fighting
Great Cleave
Great Fortitude
Improved Power Attack
Iron Will
Knockdown
Lightning Reflexes
Mobility
Power Attack
Resist Acid Energy
Resist Cold Energy
Skill Focus (Concentration)
Skill Focus (Hide)
Skill Focus (Listen)
Spring Attack
Toughness
Weapon Finesse
Weapon Proficiency (creature)
Skills
Discipline
Parry