Barbarian
Barbarian
Description: Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.
Hit Dice: 1d12
Proficiencies: Armor Proficiency (Light), Armor Proficiency (Medium), Shield Proficiency, Weapon Proficiency (Martial), Weapon Proficiency (Simple)
Skill Points: 4 + Int mod
Class Skills: Craft Armor, Craft Trap, Craft weapon, Discipline, Heal, Intimidate, Listen, Lore, Parry, Taunt
Primary Saving Throw(s): Fortitude
Base Attack Bonus: +1/level
Requirements
Alignment: Non-Lawful
Base Attack Bonus: Any
Classes: None
Factions: All except the Mystral Ascendancy and the Northern Coalition.
Feats: None
Race: Any
Skills: None
Spellcasting: None
Special Abilities and Feats
| Level | Feat(s) |
| 1 | Barbarian Endurance Barbarian Rage (1/day) |
| 2 | Uncanny Dodge I |
| 4 | Barbarian Rage (2/day) |
| 5 | Uncanny Dodge II |
| 8 | Barbarian Rage (3/day) |
| 10 | Uncanny Dodge III |
| 11 | Damage Reduction I |
| 12 | Barbarian Rage (4/day) |
| 13 | Uncanny Dodge IV |
| 14 | Damage Reduction II |
| 15 | Greater Rage (4/day) |
| 16 | Greater Rage (5/day) Uncanny Dodge V |
| 17 | Damage Reduction III |
| 19 | Uncanny Dodge VI |
| 20 | Greater Rage (6/day) Damage Reduction IV |
| 23 | Epic Barbarian Damage Reduction |
| 25 | Automatically gain undispellable haste while raging. |
Epic Barbarian
Epic Feat Progression: 4
Epic Feats: Armor Skin,Epic Damage Reduction,Devastating Critical,Epic Prowess,Epic Toughness,Epic Weapon Focus,Mighty Rage,Overwhelming Critical,Superior Initiative,Terrifying Rage, Thundering Rage
Notes
- Barbarians (whether multi-classed or not) receive haste while raging with 25 levels. You no longer need 30 levels of pure-status.
- WARNING: while you will not be able to take levels in other classes after joining the Purists Guild, if you try, you may PERMANENTLY lose pure-class abilities or otherwise bug your character. So be careful when taking levels.
| Level | Bonus |
|---|---|
| 21 | Permanent: +1 Regen Receive Token: Pure Class Barbarian
|
| 22 | Receive Token: Barbarian Endurance
|
| 25 | Permanent: +1 Regen |
| 30 | Permanent: +1 Regen |
| 34 | Receive Token: Bloody Roar
|
| 35 | Permanent: +1 Regen |
| 40 | Permanent: +1 Regen |
| Token | Effects |
|---|---|
Pure Class Barbarian
|
You gain +20% Movement Speed for infinite rounds. |
Barbarian Endurance
|
You gain +10 Temporary Hit Points for infinite rounds.At level 25, you gain an additional +10 Temporary Hit Points.At level 30, you gain an additional +10 Temporary Hit Points.At level 35, you gain an additional +10 Temporary Hit Points.At level 40, you gain an additional +10 Temporary Hit Points.
|
Bloody Roar
|
This item can be used once every 3 minutes. Resting doesn't replenish its usage. All enemies within 10 meters will make a fortitude and will save against you. If the enemy fails a fortitude save of DC: 15 + level/2 + ConMod, they take 15% - 30% of their current Hit Points as Sonic Damage, depending on their closeness to you.If the enemy fails a will save of DC: 15 + level/2 + ConMod, they become paralyzed for 1 round to 3 rounds, depending on their closeness to you. |
| Level | Bonus |
|---|---|
| Base (lv20) | +6 Str +6 Con +3 Will -2 Armor Class |
| 26 | +2 Str +2 Con +1 Will + level/4 Regen+5 Rounds Duration |
| 30 | +2 Dex |
| 35 | +2 Attack Bonus +4 Will +1d6 Magical Damage (Unresistable) |
| 40 | +10% Bludgeoning Immunity +10% Piercing Immunity +10% Slashing Immunity +3 Armor Class (Dodge) |