Weapon Changes
Some weapon types on this server have had their base properties changed from the Bioware implementations; the changes are reflected on your character sheet, where applicable, but are not reflected in the weapon type's examine windows:
-The base damage type dealt by Scythes is only slashing, whereas it was both piercing and slashing before.
-The base damage type dealt by Heavy Flails is both bludgeoning and piercing, whereas it was only bludgeoning before.
-Light Hammers gain +1 to their critical threat multiplier, which stacks with both Devastating Critical and Increased Multiplier.
-Dire Maces gain +1 to their critical threat multiplier, which stacks with both Devastating Critical and Increased Multiplier.
-Tridents innately have a 19-20 critical threat range, where as their innate threat range was only 20 before; this threat range is increased by 2 points by each of Improved Critical: trident, and the keen weapon property, together resulting in 15-20/x2(not 17-20/x2).
-Quarterstaves use the Monk's special unarmed base attack bonus progression if you are a Monk, but you cannot use Flurry of Blows with quarterstaves.
-Shurikens use the Monk's special unarmed base attack bonus progression if you are a Monk, but you cannot use Flurry of Blows with shurikens.