Category:Weapons
- Martial Weapons: Battleaxe, club, dagger, dart, greataxe, greatsword, halberd, heavy flail, longsword, mace, rapier, scimitar, shortsword, throwing axe, warhammer.
- Exotic Weapons: Bastard sword, dire mace, double axe, dwarven waraxe, kama, katana, kukri, scythe, shuriken, two-bladed swords.
- Fletching: Heavy crossbow, light crossbows, longbow, shortbow.
- Leather crafting: Whips.
The following weapons cannot be crafted: Handaxe, light flail, light hammer, morningstar, quarterstaves, spears.
Unique weapons dropped by monsters have a wide variety of abilities. Check the individual weapon descriptions to see what abilities the weapons have.
Some weapon types on this server have had their base properties changed from the Bioware implementations; the changes are reflected on your character sheet, where applicable, but are not reflected in the weapon type's examine windows:
-The base damage type dealt by Scythes is only slashing, whereas it was both piercing and slashing before.
-The base damage type dealt by Heavy Flails is both bludgeoning and piercing, whereas it was only bludgeoning before.
-Light Hammers gain +1 to their critical threat multiplier, which stacks with both Devastating Critical and Increased Multiplier.
-Dire Maces gain +1 to their critical threat multiplier, which stacks with both Devastating Critical and Increased Multiplier.
-Tridents innately have a 19-20 critical threat range, where as their innate threat range was only 20 before; this threat range is increased by 2 points by each of Improved Critical: trident, and the keen weapon property, together resulting in 15-20/x2(not 17-20/x2).
-Quarterstaves use the Monk's special unarmed base attack bonus progression if you are a Monk, but you cannot use Flurry of Blows with quarterstaves.
-Shurikens use the Monk's special unarmed base attack bonus progression if you are a Monk, but you cannot use Flurry of Blows with shurikens.
Subcategories
This category has the following 61 subcategories, out of 61 total.