Goblin
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- Favored Class: Wizard
- +2 Dexterity, +2 Intelligence, +2 Charisma.
- Small Stature
- Hardiness vs. Illusions
- Battle Training vs. Reptiles
- Battle Training vs. Goblins
- Battle Training vs. Giants
- Skill Affinity (Listen)
- Skill Affinity (Concentration)
- Spell Focus (Illusion)
- Low-light Vision
- +2 to all saving throws
- +2 Hide, +2 Search
- Spell Resistance of 5 +1/lvl
- Darkvision
- Keen Sense
- +4 Deflection AC
- Light Sensitivity: Fire and light spells blind the player for 1 round and give -2 AC, -4 AB, and -5 spot for 3 rounds. The player is immune to further blindness for a period of time after the initial blindness.
- Level Adjustment +3
Note: Goblins are a is a Subrace of Snirfneblin. To choose it you must pick Gnome at creation and choose Svirfneblin at first login.
Choosing the Gnome race will include Gnome adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:
- +2 Dexterity, -2 Constitution, +2 Wisdom, -4 Charisma
'Note: Goblin is only available as part of a DM event in February 2021. You must create a Svirfneblin and leave it at level 1 to have a DM apply Goblin features.
Selecting the Goblin modifications will have the following THEN applied to that
- A special NPC conversation will be used to change the form of the character.
- +2 Intelligence, -2 Wisdom, and +6 Charisma will be applied by the DM.
- The Blur token will be removed.
- You will then bind to the Goblin Hut as your starting area and be free to go on your adventures.
Character Creation Notes:
- Unavailable in the Ancient Ones due to racial restrictions.
- Cannot be used to make Arcane Archers in the available factions due to racial restrictions.