Difference between revisions of "Duergar"

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(Created page with "Long ago, mind flayers conquered the strongholds of clan Duergar. After generations of enslavement and cruel experimentation at the hands of the illithids, the Duergar rose ag...")
 
 
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* [[Hardiness vs. Poisons]]: +2 racial bonus on saving throws against poisons.
 
* [[Hardiness vs. Poisons]]: +2 racial bonus on saving throws against poisons.
 
* [[Hardiness vs. Spells]]: +2 racial bonus on saving throws against spells.
 
* [[Hardiness vs. Spells]]: +2 racial bonus on saving throws against spells.
* [[Offensive Training vs. Orcs]]: +1 racial bonus on attack rolls against orcs.
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* [[Battle Training vs. Orcs]]: +1 racial bonus on attack rolls against orcs.
* [[Offensive Training vs. Goblinoids]]: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
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* [[Battle Training vs. Goblins]]: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
* [[Defensive Training vs. Giants]]: +4 dodge bonus to AC against giants.
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* [[Battle Training vs. Giants]]: +4 dodge bonus to AC against giants.
 
* [[Skill Affinity (Lore)]]: +2 racial bonus to lore checks.
 
* [[Skill Affinity (Lore)]]: +2 racial bonus to lore checks.
 
* Immunity to Paralysis, Poison, and Illusion Spells
 
* Immunity to Paralysis, Poison, and Illusion Spells
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* [[Invisibility]] 1/day self only, as cast by a [[Wizard]] twice the Duergar's level. At level 11 this ability becomes [[Improved Invisibility]]
 
* [[Invisibility]] 1/day self only, as cast by a [[Wizard]] twice the Duergar's level. At level 11 this ability becomes [[Improved Invisibility]]
 
* '''Light Sensitivity:''' Fire and light spells blind the player for 1 round and give -2 AC, -4 AB, and -5 spot for 3 rounds.  The player is immune to further blindness for a period of time after the initial blindness.
 
* '''Light Sensitivity:''' Fire and light spells blind the player for 1 round and give -2 AC, -4 AB, and -5 spot for 3 rounds.  The player is immune to further blindness for a period of time after the initial blindness.
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* Dwarven Waraxe Proficiency
 
* '''Level Adjustment  2'''
 
* '''Level Adjustment  2'''
  

Latest revision as of 23:42, 9 November 2023

Long ago, mind flayers conquered the strongholds of clan Duergar. After generations of enslavement and cruel experimentation at the hands of the illithids, the Duergar rose against their masters and regained their freedom. They emerged as a new subrace of Dwarf with limited mental powers. They are an evil and bitter race, but retain the superior skill and workmanship of Dwarvenkind.



Note: Duergar is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Duergar at first login.

Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:

-2 Charisma


Character Creation Notes:

  • Unavailable in the Ancient Ones due to racial restrictions.
  • Cannot be used to make Arcane Archers in the available factions due to racial restrictions.