Greater Wildshape I
Type of Feat: Class
Prerequisite: Shifter
Required for: None
Specifics: The character with this ability can take the shape of a red, green, black, white, or blue wyrmling and use its signature ability, the breath weapon. As the character rises in levels, the damage potential of the breath weapon increases.
Use: Selected
This form of shapeshifting cannot be dispelled.
Bonuses from armor, shield, helmet, boots, cloak and jewelry merge into all three shapes. Bracer/gauntlet/glove properties merge except for attack bonuses and bonus damage. Weapon properties do not merge on unarmed forms. Off-hand weapon, and ranged weapon properties never merge. The following table denotes your new Strength, Dexterity and Constitution, Temporary Hitpoints, and an additional dodge AC bonus.
All wyrmling shapes receive :
Cleave Weapon Finesse +8 Discipline Enhancement Bonus +1 Immunity : Paralysis Massive Criticals 1d6 Monster Damage 1d6 18 Spell Resistance
Weapon focus feats now work with all forms that use weapons. Feats must be taken for the weapon the specific form wields to apply.
Color | Str | Dex | Con | AC bonus | Special |
---|---|---|---|---|---|
Red | 22 | 10 | 18 | +4 | Fire Damage 1d6 Cold Vulnerability 50% Fire Immunity 75% |
Blue | 21 | 10 | 18 | +5 | Electrical Damage 1d6 Electrical Immunity 75% +5 Hide +5 Spellcraft |
Black | 19 | 12 | 16 | +5 | Acid Damage 1d6 Acid Immunity 75% +5 Hide +5 Move Silently |
White | 19 | 12 | 17 | +5 | Cold Damage 1d6 Fire Vulnerability 50% Cold Immunity 75% +4 Hide +4 Move Silently |
Green | 20 | 10 | 16 | +5 | Acid Damage 1d6 Acid Immunity 75% +5 Hide +5 Move Silently |
For general information on NS4 shifting mechanics, see the Shifting Guide.