Weapon Master
Weapon Master
Description: For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.
Hit Dice: 1d10
Proficiencies: None
Skill Points: 2 + Int mod
Class Skills: Discipline, Heal, Intimidate, Listen, Lore, Spot
Primary Saving Throw(s): Reflex
Base Attack Bonus: +1/level
Requirements
Alignment: Any
Base Attack Bonus: +5
Classes: None
Factions: All
Feats: Dodge, Mobility, Expertise, Spring Attack, Weapon Focus (Melee Weapon), Whirlwind Attack
Race: Any
Skills: Intimidate 4
Spellcasting: None
Special Abilities and Feats
Level | Feat(s) |
1 | Ki Damage Weapon of Choice |
5 | Increased Multiplier Superior Weapon Focus |
7 | Ki Critical |
13 | Epic Superior Weapon Focus |
Epic Weapon Master
Epic Feat Progression: 3
Epic Feats: Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Toughness, Epic Prowess, Epic Weapon Focus, Improved Whirlwind Attack, Overwhelming Critical, Planar Turning, Superior Initiative, and Weapon of Choice.
Notes
- You may not become a Weapon Master with a Ranged weapon or your fists.
- At level Weapon Master 13+, a Weapon Master may choose a second Weapon of Choice provided that they have a Weapon Focus in this secondary weapon.
- Weapon Masters aren't restricted to any certain faction.
- Weapon Masters are a prestige class, so by taking this class you are immediately devoted to a minimum of 5 Weapon Master levels.
- Although the Weapon Master class is a prestige class, taking this class won't restrict a crafter to the Craftsman rank.