Difference between revisions of "Wood Elf"
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* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells. | * [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells. | ||
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow) | * [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow) | ||
− | * [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks. | + | * [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks. (Reduced when subrace changed) |
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks. | * [[Skill Affinity (Search)]]: +2 racial bonus to Search checks. | ||
− | * [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks. | + | * [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks. (Reduced when subrace changed) |
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties. | * [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties. | ||
* [[Low-light Vision]]: Allows them to see better than normal in the dark. | * [[Low-light Vision]]: Allows them to see better than normal in the dark. | ||
− | * +2 [[Animal Empathy]], +2 [[Set Trap]]s, +2 [[Search]] | + | * +2 [[Animal Empathy]], +2 [[Set Trap]]s, +2 [[Search]] |
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===Character Creation Notes:=== | ===Character Creation Notes:=== | ||
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions. | * Unavailable in the [[Ragnar's Kin]] due to racial restrictions. | ||
− | + | * When changing to this subrace the Elf skill affinity feats for listen, search, and spot will still be on character sheet, but will be reduced as if no bonus unless they are already on the specific Elf subrace's skill affinity list. | |
[[Category: Race]] | [[Category: Race]] | ||
[[Category: Elf]] | [[Category: Elf]] |
Revision as of 04:59, 1 March 2024
Wood Elves are reclusive, but less so than the almost feral wild elves. Also called Copper Elves, they have coppery skin tinged with green and brown, green or hazel eyes. Their hair is usually brown or black, with blond and coppery-red occasionally found.
- Favored Class: Ranger
- +2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma, -2 Constitution
- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
- Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
- Skill Affinity (Listen): +2 racial bonus to listen checks. (Reduced when subrace changed)
- Skill Affinity (Search): +2 racial bonus to Search checks.
- Skill Affinity (Spot): +2 racial bonus to Spot checks. (Reduced when subrace changed)
- Keen Senses: Elves make active Search checks automatically and with no movement penalties.
- Low-light Vision: Allows them to see better than normal in the dark.
- +2 Animal Empathy, +2 Set Traps, +2 Search
Note: Wood Elf is a Subrace of Elves. To choose it you must pick Elf at creation and choose Wood Elf at first login.
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:
- +2 Strength, -2 Intelligence, -2 Charisma
Character Creation Notes:
- Unavailable in the Ragnar's Kin due to racial restrictions.
- When changing to this subrace the Elf skill affinity feats for listen, search, and spot will still be on character sheet, but will be reduced as if no bonus unless they are already on the specific Elf subrace's skill affinity list.