Difference between revisions of "Martial Crafting"

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(Created page with "'''Class(s) that can attain Master Artisan:''' Fighter. '''Class(s) that can attain Artisan:''' Fighter. '''Feats Required:''' Weapon Proficiency (Martial). '''...")
 
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'''Items that can be crafted:''' Simple and Martial Weapons.  
 
'''Items that can be crafted:''' Simple and Martial Weapons.  
  
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[[Apprentice Weapon Smithing]]
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[[Journeyman Weapon Smithing]]
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[[Craftsman Weapon Smithing]]
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[[Master Craftsman Weapon Smithing]]
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[[Artisan Weapon Smithing]]
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[[Master Artisan Weapon Smithing]]
  
 
== Notes ==
 
== Notes ==
Some master artisan weapons are weaker than unique items found around in the world of [[Aetheria]], and some include different properties than normal. For example, the master artisan short sword includes a bonus of 1d6 slashing damage while the base type of damage for the short sword is piercing.  
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Some master artisan weapons are weaker than unique items found around in the world of [[Aetheria]], and some include different properties than normal. For example, the [[Crafted Silvery Short Sword|master artisan short sword]] includes a bonus of 1d6 slashing damage while the base type of damage for the short sword is piercing.<BR>
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The following weapons cannot currently be crafted: [[:Category:Flails, Light|Light Flails]], [[:Category:Hammers, Light|Light Hammers]], [[:Category:Sickles|Sickles]], and [[:Category:Tridents|Tridents]].
  
  
  
 
[[Category:Crafting]]
 
[[Category:Crafting]]

Latest revision as of 18:10, 5 January 2026

Class(s) that can attain Master Artisan: Fighter.

Class(s) that can attain Artisan: Fighter.

Feats Required: Weapon Proficiency (Martial).

Items that can be crafted: Simple and Martial Weapons.

Apprentice Weapon Smithing

Journeyman Weapon Smithing

Craftsman Weapon Smithing

Master Craftsman Weapon Smithing

Artisan Weapon Smithing

Master Artisan Weapon Smithing

Notes

Some master artisan weapons are weaker than unique items found around in the world of Aetheria, and some include different properties than normal. For example, the master artisan short sword includes a bonus of 1d6 slashing damage while the base type of damage for the short sword is piercing.

The following weapons cannot currently be crafted: Light Flails, Light Hammers, Sickles, and Tridents.