Difference between revisions of "Crafted Gold Staff"

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(Created page with "There are two items called Crafted Gold Staff. The stats for both are listed below. ==Crafted Gold Staff #1== {{Weapons:Magic Staves| Desc=The staff is potentially a magicall...")
 
 
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'''Use:''' [[Find Traps]] (3) 2 Charges/Use <br><br>
 
'''Use:''' [[Find Traps]] (3) 2 Charges/Use <br><br>
  
[[Category: Magic Staves]]
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[[Category:Level 09 Magic Staves]]
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[[Category:Crafted Magic Staves]]

Latest revision as of 02:10, 5 December 2021

There are two items called Crafted Gold Staff. The stats for both are listed below.

Crafted Gold Staff #1

Description: The staff is potentially a magically-charged item. Powers and effects vary greatly.
Required Level: 9
Base Damage: 1d6
Base Critical Threat: 20*2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feats Required: Weapon Proficiency (Simple) Weapon Proficiency (Druid) Weapon Proficiency (Monk) Weapon Proficiency (Rogue) Weapon Proficiency (Wizard)
Base Item: Magic Staff
Weight: 4.0

Special Properties

Additional Damage: +1d6 Bludgeoning Damage
Elemental Damage: None
Enhancement: +1
Massive Criticals: 1d6 Damage

Only Useable By: Bard, Sorcerer, Wizard
Use: Bull's Strength (3) 1 Charge/Use
Use: Cat's Grace (3) 1 Charge/Use
Use: Eagle's Splendor (3) 1 Charge/Use
Use: Endurance (3) 1 Charge/Use
Use: Fox's Cunning (3) 1 Charge/Use
Use: Owl's Wisdom (3) 1 Charge/Use

Crafted Gold Staff #2

Description: The staff is potentially a magically-charged item. Powers and effects vary greatly.
Required Level: 9
Base Damage: 1d6
Base Critical Threat: 20*2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feats Required: Weapon Proficiency (Simple) Weapon Proficiency (Druid) Weapon Proficiency (Monk) Weapon Proficiency (Rogue) Weapon Proficiency (Wizard)
Base Item: Magic Staff
Weight: 4.0

Special Properties

Additional Damage: +1d6 Bludgeoning Damage
Elemental Damage: None
Enhancement: +1
Massive Criticals: 1d6 Damage

Light: Dim (5m) Blue
Only Useable By: Bard, Sorcerer, Wizard
Skill Bonus: Search +3
Skill Bonus: Spellcraft +3
Use: Charm Monster (5) 2 Charges/Use
Use: Charm Person or Animal (3) 2 Charges/Use
Use: Clarity (2) 2 Charges/Use
Use: Find Traps (3) 2 Charges/Use