Bard

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Bard

Description: Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. His magic emphasizes charms and illusions, and the bard can also play an inspiring song that strengthens him and his allies. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched.

Hit Dice: 1d6

Proficiencies: Armor Proficiency (Light), Armor Proficiency (Medium), Shield Proficiency, Weapon Proficiency (Simple)

Skill Points: 4 + Int mod

Class Skills: Appraise, Bluff, Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Hide, Listen, Lore, Move silently, Parry, Perform, Persuade, Pick pocket, Spellcraft, Taunt, Tumble, Use magic device

Primary Saving Throw(s): Reflex, Will

Base Attack Bonus: +3/4 levels

Requirements

Alignment: Non-Lawful

Base Attack Bonus: Any

Classes: None

Factions: All

Feats: None

Race: Any

Skills: None

Spellcasting: None


Special Abilities and Feats

LevelFeat(s)
1Bardic Knowledge
Bard Song

Epic Bard

Epic Feat Progression: 3

Epic Feats: Arcane Defense, Curse Song, Epic Skill Focus, Epic Spell Focus, Epic Will, Extra Music, Great Charisma, Great Dexterity, Greater Spell Focus, Greater Spell Penetration Improved Combat Casting, Lasting Inspiration, and Lingering Song.

Notes

  • Bard Song and Curse Song have been altered on Neversummer 4.
  • Bards (along with Sorcerers) have the ability to become Red Dragon Disciples.
  • Bards are the only arcane-casters allowed in the Northern Coalition.
  • None of the Sub-Races have Bard as Favored Class.
  • Bards may attain Master Artisan in Tailoring
  • Bards may attain Artisan in Fletching, Leather Crafting, and Arcane Crafting.
  • Having both Lingering Song and Lasting Inspiration feats now causes bard song to last 100 rounds. Normally it lasts 10 rounds, and with just lingering song it lasts 15 rounds, and with just lasting inspiration it lasts 50 rounds.

Spells

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells 5th level spells 6th level spells

Level progression

Lvl BAB Saves Feats Base spells per day Known spells
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 0 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Bardic Knowledge, Bard Song 2 - - - - - - 4 - - - - - -
2nd +1 +0 +3 +3 3 0 - - - - - 5 2 - - - - -
3rd +2 +1 +3 +3 3 1 - - - - - 5 3 - - - - -
4th +3 +1 +4 +4 3 2 0 - - - - 5 3 2 - - - -
5th +3 +1 +4 +4 3 3 1 - - - - 5 4 3 - - - -
6th +4 +2 +5 +5 3 3 2 - - - - 5 4 3 - - - -
7th +5 +2 +5 +5 3 3 2 0 - - - 5 4 4 2 - - -
8th +6/+1 +2 +6 +6 3 3 3 1 - - - 5 4 4 3 - - -
9th +6/+1 +3 +6 +6 3 3 3 2 - - - 5 4 4 3 - - -
10th +7/+2 +3 +7 +7 3 3 3 2 0 - - 5 4 4 4 2 - -
11th +8/+3 +3 +7 +7 3 3 3 3 1 - - 5 4 4 4 3 - -
12th +9/+4 +4 +8 +8 3 3 3 3 2 - - 5 4 4 4 3 - -
13th +9/+4 +4 +8 +8 3 3 3 3 2 0 - 5 4 4 4 4 2 -
14th +10/+5 +4 +9 +9 4 3 3 3 3 1 - 5 4 4 4 4 3 -
15th +11/+6/+1 +5 +9 +9 4 4 3 3 3 2 - 5 4 4 4 4 3 -
16th +12/+7/+2 +5 +10 +10 4 4 4 3 3 2 0 5 5 4 4 4 4 2
17th +12/+7/+2 +5 +10 +10 4 4 4 4 3 3 1 5 5 5 4 4 4 3
18th +13/+8/+3 +6 +11 +11 4 4 4 4 4 3 2 5 5 5 5 4 4 3
19th +14/+9/+4 +6 +11 +11 4 4 4 4 4 4 3 5 5 5 5 5 4 4
20th +15/+10/+5 +6 +12 +12 4 4 4 4 4 4 4 5 5 5 5 5 5 4