Difference between revisions of "Category:Weapons"

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Melee weapons usually follow this pattern:
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Weapon Naming and Properties follow a general pattern based on Level. These are outlined '''''[[Weapon General Patterns|here]]'''''.<br><br>
 
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Some weapons can be [[:Category:Crafting|crafted]]. The types of weapons that may be crafted are covered '''''[[Weapon Crafting|here]]'''''.<br><br>
*Level 1: Masterwork Iron, +1d4 damage, massive crits 1d4
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The base properties of some weapons have been changed on NS4EE. These changes are explained '''''[[Weapon Changes|here]]'''''.<br><br>
*Level 5: Masterwork Steel, +1d6 damage, massive crits 1d6
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[[Unique]] weapons drop and have a change from the default abilities, check the individual weapon descriptions to see what abilities the weapons have.<br><br>
*Level 9: Enhanced Steel, +1, +1d8 damage, massive crits 1d8
 
*Level 13: Enchanted Mithril, +2, +1d10 damage, massive crits 1d10
 
*Level 16: Imbued Mithril, +3, +2d6 damage, massive crits 2d6, keen
 
*Level 20: No generic weapons available, +4, +2d8 damage, massive crits 2d6, keen
 
*Level 25: Golden Mithril, +5, +2d10 damage, massive crits 2d8, keen
 
*Level 30: Imbued Adamantine, +6, +2d12 damage, 2d10 massive crits, keen
 
 
 
Two-handed weapons recieve extra damage and massive critical bonuses:
 
*Level 1: +1d6 damage, 1d6 massive crits
 
*Level 5: +2d4 damage, 2d4 massive crits
 
*Level 9: +1d10 damage, +2d6 massive crits
 
*Level 13: +2d6 damage, +2d6 massive crits
 
*Level 16: +2d10 damage, +2d6 massive crits
 
*Level 20: +2d12 damage, +2d10 massive crits
 
*Level 25: +2d12, +1d6 damage, 2d6 + 1d4 massive crits
 
*Level 30: +2d12, +1d12 damage, 1d10 + 2d10 massive crits
 
 
 
Double weapons get damage immunity against bludgeoning damage and resistance against bludgeoning damage at higher levels:
 
*Level 5: 5% immunity
 
*Level 9: 5% immunity
 
*Level 13: 10% immunity
 
*Level 16: 5% immunity, 5/- resistance
 
*Level 20: 10% immunity, 5/- resistance
 
*Level 25: 10% immunity, 10/- resistance
 
*Level 30: 15% immunity, 10/- resistance
 
 
 
There are no generic weapons for level 20, this is to keep crafting skills useful.
 
 
 
Bonus damage is as the same type as the weapon. For weapons with multiple damage types, the bonus damage is as follows: halberds and scythes: slashing, morningstars: bludgeoning.
 
 
 
There are some differences with ranged weapons. Thrown weapons are like melee weapons, but also add a mighty bonus equal to their enhancement bonus. Launchers have massive crits and a mighty bonus. Ammo adds only bonus damage.
 
 
 
The names for bows and crossbows are different than the standard weapons:
 
 
 
*Level 1: Oak
 
*Level 5: Cherry
 
*Level 9: Maple
 
*Level 13: Willow
 
*Level 16: Ebonwood
 
*Level 20: No generic items
 
*Level 25: Lanaer Wood
 
*Level 30: Duskwood
 
 
 
Crafted weapons have their own unique nomenclature:
 
 
 
*Level 1: Crafted Iron/Crafted Oak
 
*Level 5: Crafted Steel/Crafted Maple
 
*Level 9: Crafted Enhanced/Crafted Cherry
 
*Level 13: Crafted Enchanted/Crafted Willow
 
*Level 16: Crafted Imbued/Crafted Ebonwood
 
*Level 20: Crafted Silvery
 
 
 
Crafted weapons have a reputation for missing Massive Critical damage and Bonus Damage However this is no longer true.
 
 
 
Weapon crafting falls under 4 categories:
 
 
 
*[[Martial_Crafting|Martial Weapons]]: [[:Category:Battleaxes|Battleaxe]], [[:Category:Clubs|club]], [[:Category:Daggers|dagger]], [[:Category:Darts|dart]], [[:Category:Greataxes|greataxe]], [[:Category:Greatswords|greatsword]], [[:Category:Halberds|halberd]], [[:Category:Flails, Heavy|heavy flail]], [[:Category:Longswords|longsword]], [[:Category:Maces|mace]], [[:Category:Rapiers|rapier]], [[:Category:Scimitars|scimitar]], [[:Category:Shortswords|shortsword]], [[:Category:Axes, Throwing|throwing axe]], [[:Category:Warhammers|warhammer]].
 
*[[Exotic_Crafting|Exotic Weapons]]: [[:Category:Bastard Swords|Bastard sword]], [[:Category:Dire Maces|dire mace]], [[:Category:Double Axes|double axe]], [[:Category:Dwarven Waraxes|dwarven waraxe]], [[:Category:Kamas|kama]], [[:Category:Katanas|katana]], [[:Category:Kukris|kukri]], [[:Category:Scythes|scythe]], [[:Category:Shuriken|shuriken]], [[:Category:Two-bladed_Swords|two-bladed swords]].
 
*[[Fletching_Crafting|Fletching]]: [[:Category:Crossbow, Heavy|Heavy crossbow]], [[:Category:Crossbows, Light|light crossbows]], [[:Category:Longbows|longbow]], [[:Category:Shortbows|shortbow]].
 
*[[Leather_Crafting|Leather crafting]]: [[:Category:Whips|Whips]].
 
 
 
The following weapons cannot be crafted: [[:Category:Handaxes|Handaxe]], [[:Category:Flails,_Light|light flail]], [[:Category:Hammers,_Light|light hammer]], [[:Category:Morningstars|morningstar]], [[:Category:Quarterstaves|quarterstaves]], [[:Category:Spears|spears]].
 
 
 
Unique weapons dropped by monsters have a wide variety of abilities. Check the individual weapon descriptions to see what abilities the weapons have.
 
 
 
Some weapon types on this server have had their base properties changed from the Bioware implementations; the changes are reflected on your character sheet, where applicable, but are not reflected in the weapon type's examine windows:<br>
 
-The base damage type dealt by [[:Category:Scythes|Scythes]] is only slashing, whereas it was both piercing and slashing before.<br>
 
-The base damage type dealt by [[:Category:Flails, Heavy|Heavy Flails]] is both bludgeoning and piercing, whereas it was only bludgeoning before.<br>
 
-[[:Category:Hammers,_Light|Light Hammers]] gain +1 to their critical threat multiplier, which stacks with both [[Devastating Critical]] and [[Increased Multiplier]].<br>
 
-[[:Category:Dire Maces|Dire Maces]] gain +1 to their critical threat multiplier, which stacks with both [[Devastating Critical]] and [[Increased Multiplier]].<br>
 
-[[:Category:Tridents|Tridents]] innately have a 19-20 critical threat range, where as their innate threat range was only 20 before; this threat range is increased by 2 points by each of [[Improved Critical]]: trident, and the keen weapon property, together resulting in 15-20/x2(not 17-20/x2).<br>
 
-[[:Category:Quarterstaves|Quarterstaves]] use the [[Monk]]'s special unarmed base attack bonus progression if you are a [[Monk]], but you cannot use [[Flurry of Blows]] with [[:Category:Quarterstaves|quarterstaves]].<br>
 
-[[:Category:Shuriken|Shurikens]] use the [[Monk]]'s special unarmed base attack bonus progression if you are a [[Monk]], but you cannot use [[Flurry of Blows]] with [[:Category:Shuriken|shurikens]].
 
  
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 02:24, 5 December 2021

Weapon Naming and Properties follow a general pattern based on Level. These are outlined here.

Some weapons can be crafted. The types of weapons that may be crafted are covered here.

The base properties of some weapons have been changed on NS4EE. These changes are explained here.

Unique weapons drop and have a change from the default abilities, check the individual weapon descriptions to see what abilities the weapons have.