Difference between revisions of "Category:Weapons"

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(Replaced content with "Weapon General Patterns are outlined here <br> Weapon Crafting is covered here <br> Weapon Changes are explained here <br> Unique weapons drop and have a chang...")
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[[Weapon General Patterns]]
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[[Weapon General Patterns]] are outlined here
 
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<br>
*[[Martial_Crafting|Martial Weapons]]: [[:Category:Battleaxes|Battleaxe]], [[:Category:Clubs|club]], [[:Category:Daggers|dagger]], [[:Category:Darts|dart]], [[:Category:Greataxes|greataxe]], [[:Category:Greatswords|greatsword]], [[:Category:Halberds|halberd]], [[:Category:Flails, Heavy|heavy flail]], [[:Category:Longswords|longsword]], [[:Category:Maces|mace]], [[:Category:Rapiers|rapier]], [[:Category:Scimitars|scimitar]], [[:Category:Shortswords|shortsword]], [[:Category:Axes, Throwing|throwing axe]], [[:Category:Warhammers|warhammer]].
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[[Weapon Crafting]] is covered here
*[[Exotic_Crafting|Exotic Weapons]]: [[:Category:Bastard Swords|Bastard sword]], [[:Category:Dire Maces|dire mace]], [[:Category:Double Axes|double axe]], [[:Category:Dwarven Waraxes|dwarven waraxe]], [[:Category:Kamas|kama]], [[:Category:Katanas|katana]], [[:Category:Kukris|kukri]], [[:Category:Scythes|scythe]], [[:Category:Shuriken|shuriken]], [[:Category:Two-bladed_Swords|two-bladed swords]].
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*[[Fletching_Crafting|Fletching]]: [[:Category:Crossbow, Heavy|Heavy crossbow]], [[:Category:Crossbows, Light|light crossbows]], [[:Category:Longbows|longbow]], [[:Category:Shortbows|shortbow]].
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[[Weapon Changes]] are explained here
*[[Leather_Crafting|Leather crafting]]: [[:Category:Whips|Whips]].
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<br>
 
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Unique weapons drop and have a change from the default abilities, check the individual weapon descriptions to see what abilities the weapons have.
The following weapons cannot be crafted: [[:Category:Handaxes|Handaxe]], [[:Category:Flails,_Light|light flail]], [[:Category:Hammers,_Light|light hammer]], [[:Category:Morningstars|morningstar]], [[:Category:Quarterstaves|quarterstaves]], [[:Category:Spears|spears]].
 
 
 
Unique weapons dropped by monsters have a wide variety of abilities.  Check the individual weapon descriptions to see what abilities the weapons have.
 
 
 
Some weapon types on this server have had their base properties changed from the Bioware implementations; the changes are reflected on your character sheet, where applicable, but are not reflected in the weapon type's examine windows:<br>
 
-The base damage type dealt by [[:Category:Scythes|Scythes]] is only slashing, whereas it was both piercing and slashing before.<br>
 
-The base damage type dealt by [[:Category:Flails, Heavy|Heavy Flails]] is both bludgeoning and piercing, whereas it was only bludgeoning before.<br>
 
-[[:Category:Hammers,_Light|Light Hammers]] gain +1 to their critical threat multiplier, which stacks with both [[Devastating Critical]] and [[Increased Multiplier]].<br>
 
-[[:Category:Dire Maces|Dire Maces]] gain +1 to their critical threat multiplier, which stacks with both [[Devastating Critical]] and [[Increased Multiplier]].<br>
 
-[[:Category:Tridents|Tridents]] innately have a 19-20 critical threat range, where as their innate threat range was only 20 before; this threat range is increased by 2 points by each of [[Improved Critical]]: trident, and the keen weapon property, together resulting in 15-20/x2(not 17-20/x2).<br>
 
-[[:Category:Quarterstaves|Quarterstaves]] use the [[Monk]]'s special unarmed base attack bonus progression if you are a [[Monk]], but you cannot use [[Flurry of Blows]] with [[:Category:Quarterstaves|quarterstaves]].<br>
 
-[[:Category:Shuriken|Shurikens]] use the [[Monk]]'s special unarmed base attack bonus progression if you are a [[Monk]], but you cannot use [[Flurry of Blows]] with [[:Category:Shuriken|shurikens]].
 
  
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 23:16, 16 January 2021

Weapon General Patterns are outlined here
Weapon Crafting is covered here
Weapon Changes are explained here
Unique weapons drop and have a change from the default abilities, check the individual weapon descriptions to see what abilities the weapons have.