Difference between revisions of "Smite Evil"

From Neversummer 4 EE Wiki
Jump to navigation Jump to search
Line 23: Line 23:
 
- Use detect alignment token.
 
- Use detect alignment token.
 
<br>
 
<br>
- Receive one additional smite, or two if the enemy is an NPC of higher CR than you, or CR >= 35.
+
- Receive one additional smite; receive two smites if the enemy is an NPC of higher CR than you or CR >= 35 and you have Extra Smiting.
 
<br>
 
<br>
 
- You can gain additional smites at most once per real time minute.
 
- You can gain additional smites at most once per real time minute.

Revision as of 16:38, 30 November 2020

Type of Feat: Class

Prerequisite: Champion of Torm 3, Paladin 2

Required for: None

Specifics: This feat allows the character to make a special attack against evil creatures. The character applies their Charisma modifier to his Attack Roll, and his class level to the damage delivered. Smite evil may be used 1x/day.

Use: Selected

This only affects evil creatures.

Attack Bonus from the charisma bonus will not count towards the weaponry +20 Attack Bonus cap

A character can take the Extra Smiting feat to increase the smiting ability to 3x/day.

To increase the damage a character can take Great Smiting feats.


Paladins and Blackguards (sorry-not-sorry CoTs) can get more smites when they detect infidels.

Mechanics:
- Have less smites per day than you max out at (0 for no extra smiting, < 3 for extra smiting).
- Use detect alignment token.
- Receive one additional smite; receive two smites if the enemy is an NPC of higher CR than you or CR >= 35 and you have Extra Smiting.
- You can gain additional smites at most once per real time minute.