Difference between revisions of "Smite Evil"

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Attack Bonus from the charisma bonus will not count towards the weaponry +20 Attack Bonus cap  
 
Attack Bonus from the charisma bonus will not count towards the weaponry +20 Attack Bonus cap  
  
A character can take the Extra Smiting feat to increase the smiting ability to 3x/day.  
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A character can take the [[Extra Smiting]] feat to increase the smiting ability to 3x/day.  
  
To increase the damage a character can take Great Smiting feats.
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To increase the damage a character can take [[Great Smiting]] feats.
 
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Revision as of 16:36, 30 November 2020

Type of Feat: Class

Prerequisite: Champion of Torm 3, Paladin 2

Required for: None

Specifics: This feat allows the character to make a special attack against evil creatures. The character applies their Charisma modifier to his Attack Roll, and his class level to the damage delivered. Smite evil may be used 1x/day.

Use: Selected

This only affects evil creatures.

Attack Bonus from the charisma bonus will not count towards the weaponry +20 Attack Bonus cap

A character can take the Extra Smiting feat to increase the smiting ability to 3x/day.

To increase the damage a character can take Great Smiting feats.


Paladins and Blackguards (sorry-not-sorry CoTs) can get more smites when they detect infidels.

Mechanics:
- Have less smites per day than you max out at (0 for no extra smiting, < 3 for extra smiting).
- Use detect alignment token.
- Receive one additional smite, or two if the enemy is an NPC of higher CR than you, or CR >= 35.
- You can gain additional smites at most once per real time minute.