Pick Pocket
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Ability: Dexterity
Pick Pocket Changes
disable on server.
The following changes have been implemented via script to curb the problems posed by the Pick Pocket skill. In general, these apply only to physical items and not gold.
- The minimum delay between PP attempts has been extended slightly.
- You cannot target corpses.
- After an attempt, your action queue will be cleared. This prevents an engine exploit with a player queuing up dozens of attempts and having them all resolve instantaneously.
- Attempts while either the thief or the target is in combat will fail.
- There is a maximum item weight proportional to your dexterity, trying to steal an item weighing more than this will result in failure.
- Plot and undroppable items cannot be stolen.
- Visible thieves must succeed in an opposed CHA vs WIS check, simulating the attempt to distract the target from your intentions.
- Invisible thieves must succeed in a move silently check opposed by the target's listen check. There is a -10 circumstance penalty for closeness.
- A victim of theft is allowed a reflex save to recover their item. The DC is 10, + 1 for every 2 levels in a class that has PP as a class skill.
In addition, all stolen items are persistently tagged with the original owner's identity. If the original owner should happen to hunt down the thief and kill him, the stolen item will be returned.