Elemental Shape
Type of Feat: Class
Prerequisite: Druid 16
Required for: None
Specifics: The character with this ability can take the shape of an elemental (a Huge Elemental at 16th level, and an Elder Elemental at 20th level). The ability may be used 1x/day at 16th level, 2x/day at 17th level, and 3x/day at 19th level. At 26th level the character is able to shift into Elemental Shape at will. The transformation has a duration of 1 hour/class level.
Use: Selected. After choosing the ability, the character must choose one of four elemental types (earth, air, fire, or water) to become.
This form of shapeshifting cannot be dispelled.
Bonuses from armor, shield, helmet, boots, cloak, and jewelry merge into all shapes. Base (non-magical) AC from shields merge but not from armor. Bracer/gauntlet/glove properties merge except for attack bonuses and bonus damage. Weapon properties merge on armed shapes. Off-hand weapon and ranged weapon properties never merge. Unlike in the original campaign, all AC bonuses merge, not just the highest.
All forms are Immune to Critical Hits, Poison, Disease, and Paralysis.
Weapon focus feats now work with all forms that use weapons. Feats must be taken for the weapon the specific form wields to apply.
The following table denotes your new Strength, Dexterity and Constitution, Temporary Hitpoints, and an additional dodge AC bonus.
Shape | Str | Dex | Con | Special | Weapon |
---|---|---|---|---|---|
Fire | 10 | 28 | 15 | Fire Immunity 100% Cold Vulnerability 100% Weapon Finesse +6 Discipline Medium Size |
Attack Bonus +4 Fire Damage 2d8 |
Water | 24 | 20 | 20 | Damage Reduction 5/+3 Weapon Finesse +4 Discipline Medium Size |
Attack Bonus +4 Massive Criticals 2d6 Monster Damage 2d8 |
Earth | 26 | 10 | 20 | Damage Reduction 10/+3 Fire Immunity 25% +2 Discipline Medium Size |
Attack Bonus +3 Massive Criticals 2d8 Monster Damage 3d8 |
Air | 15 | 28 | 10 | Electrical Immunity 100% Weapon Finesse +6 Discipline Medium Size |
Attack Bonus +4 Electrical Damage 2d8 |
Elder Fire | 10 | 34 | 17 | Fire Immunity 100% Cold Vulnerability 100% Weapon Finesse Improved Evasion Cleave +10 Discipline Medium Size |
Short Sword Fire Damage 2d6 |
Elder Water | 30 | 23 | 16 | Damage Reduction 5/+5 Acid Resistance 5/- Fire Resistance 5/- +10 Discipline Medium Size |
Morningstar Bludgeoning Damage 2d8 |
Elder Earth | 34 | 10 | 17 | Damage Reduction 10/+5 Fire Immunity 25% Cleave +7 Discipline Large Size |
Light Hammer Damage Bonus: Bludgeoning 2d8 |
Elder Air | 17 | 34 | 10 | Electrical Immunity 100% Weapon Finesse Improved Evasion Cleave +10 Discipline Huge Size |
Light Hammer Electrical Damage 2d6 |
For general information on NS4 shifting mechanics, see the Shifting Guide.