Changes in pvp
Posted: Tue Jul 01, 2008 4:18 pm
From the change log page 1
Implemented random item drop when killing a hostile player within your own faction's territory. When you defend your faction areas from a hostile player from another faction (not just any hostile player, they must be from another faction), you will receive a random item belonging to them.
- Raising hostile players is disallowed. This is to prevent repeated kill/raise attempts to loot a player's entire inventory.
Since the item drop change was removed can we now make it possible to raise a hostile, considering the 3 pk rule really would govern the abuse of this? It is pretty frustrating when using your last scroll to raise someone after a crash and forgetting your hostile...
Ofcourse i am not speaking from experince everyone knows I have more sense than that.... cough!
Implemented random item drop when killing a hostile player within your own faction's territory. When you defend your faction areas from a hostile player from another faction (not just any hostile player, they must be from another faction), you will receive a random item belonging to them.
- Raising hostile players is disallowed. This is to prevent repeated kill/raise attempts to loot a player's entire inventory.
Since the item drop change was removed can we now make it possible to raise a hostile, considering the 3 pk rule really would govern the abuse of this? It is pretty frustrating when using your last scroll to raise someone after a crash and forgetting your hostile...
Ofcourse i am not speaking from experince everyone knows I have more sense than that.... cough!