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hmmm i would lock my door

Posted: Tue Mar 28, 2006 5:40 pm
by $chase$
were am i? maybe its my new home.

Posted: Tue Mar 28, 2006 6:04 pm
by lord_modred
that is ten kinds of awesome!!

Posted: Tue Mar 28, 2006 10:45 pm
by Death Dealer1
i was told by a lead DM that a person not of the guild can not under any circumstances enter the house......this was after i broke into KST guild house. thats right...they got P\/\/ND.....

Posted: Wed Mar 29, 2006 1:22 am
by Elagneros
Not like chase slipped in unnoticed, I caught him. Unfortunately the toon I was on at the time was a crappy cleric I just keep around to brew potions.

And ours probably wasn't the only guild hall broken into — I was told he was testing the NPCs or something. So I suspect a certain nymph may have gotten some abuse as well. :twisted:

Posted: Wed Mar 29, 2006 1:28 am
by $chase$
i was testing to see what would happen to a player that followed a guild member in ..could he destroy things? should a alert sound. the player did leave the door open. hmm

Posted: Wed Mar 29, 2006 6:39 am
by JesterOI
Just make every guilds Dye Guy some sort of godly melee pc with DM speed, 10attacks/round, +100 ab, 100ac, 100 str, etc...
Dye Guy / Gaurd Dog !

Posted: Wed Mar 29, 2006 7:36 am
by alena
It would be nice if we could store loot as well in our guild halls. You would have had a grand prize & TLB would be hunting you forever.

Sunny

Posted: Wed Mar 29, 2006 7:49 am
by lordvan52681
alena wrote:It would be nice if we could store loot as well in our guild halls. You would have had a grand prize & TLB would be hunting you forever.

Sunny


Believe it or not, I agree wth you. I think it would be much easier on server load if guilds were to get permachests and we banned mules. Would also make joining a guild alot more lucritive, as all it does ATM is give des (which are planned for fullscale implementation eventually, so its more or less useless) and a chest for easier muling.

While A permachest may cause more lag than a mule, I doubt 1 or 2 chests per guild would compared to the amount of mules we have now.

Posted: Wed Mar 29, 2006 11:31 am
by JesterOI
Personally I have 3 mules on my account.

Posted: Wed Mar 29, 2006 11:55 am
by Netrom.dk
I'm sorry DeathDealer if I've given you the wrong impression, if someone is able to sneak into a guildhall because the door is left unlocked, kudos to them.

Posted: Wed Mar 29, 2006 12:18 pm
by Death Dealer1
actually i was told by Yonwe to stay out...i was in KST guild hall mocking them. it was fun and a big slam to their cockiness that night.

Posted: Sun Apr 02, 2006 1:06 am
by Death Dealer1
for all of those who don't know... the DD is better than you.

Image

Posted: Sun Apr 02, 2006 10:47 am
by Insane1974
lol

Posted: Sun Apr 02, 2006 3:26 pm
by Elagneros
You guys volunteering for cleaning duty?

Posted: Sun Apr 02, 2006 4:00 pm
by Yonwe
My warning to stay out is more of a good suggestion for potential invaders than a violation of any rule... the doors of the houses lock from both sides with a guild key, so any smarmy invaders intent on mockery and pillaging may end up becoming another inadvertant trophy :wink: