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Guild houses

Posted: Sun Jan 01, 2006 5:08 pm
by Netrom.dk
Right now i got 4 houses laying on my comp. It is not that these are forgotten, but we have run into some unforseen problems and some nasty bugs we need to clear before being able to put them in.

So have patience they will come so... erm eventually :shock:

Thank you

Posted: Sun Jan 01, 2006 10:28 pm
by MLoki
Thank you for your efforts and we eagerly await your implementing them.

MLoki

Posted: Mon Jan 02, 2006 3:21 am
by Elagneros
Yeah, very nasty as we Brethren can attast to — our hall was put in over a week ago and none of us have been able to enter it yet. I would assume the problems Netrom and the devs have had trying to get our hall to work is the reason the others are backed up.

Posted: Mon Jan 02, 2006 4:55 am
by Zaranthys Rivermoon
We TSS are a patient lot ;-)

We appreciate all the efforts involved by the DMs and the Devs. Thanks! :D

Posted: Sat Jan 07, 2006 3:21 pm
by Netrom.dk
I've finally managed to beat enough on this to get 2 more in. TSS and LB now got their own houses. The leaders should ask DMs for key generators.

Next I will get DDs in and then the Dragon Mafia.

Posted: Sat Jan 07, 2006 4:30 pm
by Elagneros
You already gave us our key generators. Most of have keys and are simply awaiting the guildhall fix.

Posted: Sun Jan 08, 2006 10:53 am
by Netrom.dk
DDs guildhouse has been added.

I've also fixed the NPCs (i think) for TSS and LB.

TSS will no longer be trapped in their guildhouse, so its safe to enter again.

Posted: Sun Jan 08, 2006 12:03 pm
by P. Fricebottle
Netrom.dk wrote:TSS will no longer be trapped in their guildhouse, so its safe to enter again.
What? No! Put that bug back! I was hoping it was a feature, lol.

Posted: Sun Jan 08, 2006 2:33 pm
by Zaranthys Rivermoon
P. Fricebottle wrote:
Netrom.dk wrote:TSS will no longer be trapped in their guildhouse, so its safe to enter again.
What? No! Put that bug back! I was hoping it was a feature, lol.
:lol: :lol: :lol:

(good one!) :wink:

Posted: Sun Jan 08, 2006 4:57 pm
by Elagneros
There's also a slight problem with our guildhall being open on the outside when we have people inside, and we can't lock the door from the inside. I know lordshelt knows about the problem, but not if he got back to you about it.

Our dye npc is working, however the colors are backwards. There's also a few typos and such in the dialog, but that's not a big problem.

Posted: Sun Jan 08, 2006 6:56 pm
by Death Dealer1
woohoo, i have a house.

Posted: Sun Jan 08, 2006 7:39 pm
by Kromix
Bums :D

Posted: Tue Jan 10, 2006 12:37 am
by Death Dealer1
i have a throne to rest my weary head......but the npc spawning didn't work so maybe she is on strike......i'm so gonna punish her.

Posted: Tue Jan 10, 2006 7:01 am
by Netrom.dk
Did you get a spawn error of some kind? that info would be very helpfull, I do seems to forget something, it took me 3 tries just to get TSS's working

Posted: Tue Jan 10, 2006 10:38 am
by Zaranthys Rivermoon
Netrom.dk wrote:Did you get a spawn error of some kind? that info would be very helpfull, I do seems to forget something, it took me 3 tries just to get TSS's working
It is the same error message displayed on shout like we used to get, except that "tss" is replaced by "dd" ...