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New Guilds

Posted: Tue Sep 30, 2008 6:03 pm
by Tsavong
There have been many new guilds applying to be come official. But the most recent of the new guilds have not gotten this support the last guild I know of to have a guild hall put in the mod was RR.
After that nothing seemed to have happened a BoP told me they still didn't have there's even though they applied the same time RR did. {GODS} who applied later don't have there's ether we are just told to be patient. AA haven't even gotten a response from a DM in the topic yet to say if they will be approved or not.

So as everything seemed to stop after RR I'd like to know if the NS4 staff are going to support the other new guilds.

Re: New Guilds

Posted: Tue Sep 30, 2008 6:25 pm
by Amoenotep
we're stretched pretty thin on most things so a fari amount of patience is necessary

Re: New Guilds

Posted: Tue Sep 30, 2008 6:33 pm
by Ajantis.
Why don't you give them something generic in the meantime, like the Knights of Neversummer had. Just a map with a chest and a armor dyer. Details can be worked later. At least they have something to build upon and a place to call home for now.

Re: New Guilds

Posted: Wed Oct 01, 2008 1:27 pm
by Tsavong
Humm I doubt that adding something generic would be any easer to do than add the one Asi sent to them.

Secondly I sent, some time ago, in a different set of Guild colours to DMKim as we thought the 1st set that Carn designed were a bit bland did anyone get that?

Re: New Guilds

Posted: Wed Oct 01, 2008 5:28 pm
by Blystos Re
I'm no scripter, but I'm good with the toolset.

...but rather than volunteer my time to be a temp builder and lose my guild leader status, I think I'll just keep playing. :lol: Wow, I can feel my alignment shifting!

Re: New Guilds

Posted: Mon Oct 06, 2008 5:47 pm
by Dalan
The new guilds are not forgotten, and will be added as soon as the staff can get to them.

More patience, please.

Re: New Guilds

Posted: Tue Oct 07, 2008 10:23 pm
by Carnaugh
A bit bland?! You mean so good that other guilds changed their colours to match the ones I had already picked!

Re: New Guilds

Posted: Tue Nov 18, 2008 12:30 pm
by Celorn
what about 2nd set of dye?

what about that 'special dye' thing (for lvl40 guild toons) where we were to come up with light, med, heavy and robe sets - including colors, robe/armor appearance and helms? Is that function all scripted and just needs the guild to submit the example pcs?? or is that pretty much not happening now? I hope it can happen still since it would look really cool, alternatively the same thing could be done by just adding a 2nd dye mule and getting your toon sent to the dm prize arena.

BTW: Here's an idea -- when a toon hits lvl40, it'd be cool if you got a free trip to the DM prize room ;].

Re: New Guilds

Posted: Thu Nov 20, 2008 2:07 pm
by Blystos Re
We already have a second dye NPC. :lol:

Re: New Guilds

Posted: Thu Nov 20, 2008 5:29 pm
by Tsavong
dam you ritsh......... people in CLAD

Re: New Guilds

Posted: Thu Nov 20, 2008 5:34 pm
by frogofpeace
Yeah, lucky! The FoN dye guy is hostile to me, and attacked me in the guildhall last nite :cry:

Re: New Guilds

Posted: Fri Nov 21, 2008 3:53 am
by Tsavong
Haver you lost faction or maid TC hostile to you?

Re: New Guilds

Posted: Fri Nov 21, 2008 3:44 pm
by Blystos Re
Ours used to do that to us when we didn't have a key, like if someone held the door for a new guild member.

We lost some noobs to Father Kurth... :( May they rest in peace.

Re: New Guilds

Posted: Sun Nov 23, 2008 9:11 pm
by Rummybum
Maybe he just remembers all the trouble you cause Frog.