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NS5A um, Glitches?
Posted: Fri Dec 25, 2009 1:49 pm
by Charles I
Upon entering Meddia:Graveyard Crypt with a summon, char was at top of stairs, summon was on other side of wall behind exit door. Maybe move landing entry point to bottom of stairs. Skeleton archers did not shoot arrows, maybe they just have not killed enough adventurers yet to get gp to buy a bow? When trying to equip some gauntlets with +1 Str received message "Item points exceeds maximum point allowed in this slot." Char lvl 1. would think char could equip +1 item, but maybe not. The building for Wanderer's Rest does not show up on town minimap (M). Add marker for exit to overgrown forest on mini map. I dropped a few history books in overgrown forest and tried to return to Oltonor, my game crashed, don't know about server, sorry if it did.
Made lvl 2 and was able to use the Str +1 gauntlets, so just an ILR thing. Noticed no slowly bleeding to death with chance of recovery when you get to zero hp, you just die (oh btw tep, we hate you too

).
Re: NS5A um, Glitches?
Posted: Fri Dec 25, 2009 2:31 pm
by TheCozof91
Just thought I'd add a few things I noticed.
-There are some random areas I encountered. Not sure if they are supposed to be there or not, but these areas don't have any visible transitions. You have to click on the sign, then it transitions you to the next map. I experienced this trying to go to "Road back to Meddia: The Crossroads" from "Random Area 13" and to "Road back to Meddia: Shard's Edge" from "Random Area 17."
-This may still be on progress, but the song portal in the mysterious cave doesn't go anywhere.
-Common Ghosts sometimes don't show up on my screen. This happened about 5 times in around an hour to an hour and a half.
-The wild dogs in "Meddia: Edge Caves" are not hostile.
Hope these helped a bit. If I see anything else I find odd I'll report it here.
Re: NS5A um, Glitches?
Posted: Fri Dec 25, 2009 4:43 pm
by Flailer
All the random areas use the signs as transitions instead of an area point. Unfortunately a design issue: you can't assign the ground area transitions a destination dynamically. So, we used signposts instead. There might be workarounds we could do to use the ground transitions in the future if it's too confusing.
Random areas were a big feature we wanted to put into the game - it'll make adding new content and creature encounters to the mod very easy in the future.
Re: NS5A um, Glitches?
Posted: Fri Dec 25, 2009 6:22 pm
by cely
This is great feedback folks, keep it coming and I'll start working on fixes as soon as holiday activities around my house die down a bit!
Re: NS5A um, Glitches?
Posted: Sat Dec 26, 2009 2:20 am
by TheCozof91
Here are a few more observations:
-Prices- An average trap kit sells for over 800gp while enchanted weapons sell for under 100gp each. 4 masterwork bolts sell for the same price as 91 masterwork arrows. Cure Moderate Wounds and Cure Light Wounds potions cost the same to buy.
-The message that shows in your combat box after you try to click identify on an item without talking to a merchant says "You need to open a store by 'taking' to a merchant before items can be identified" instead of "talking."
-And this is probably on purpose, but there are no items in any containers (chests, footlockers, etc.)
I like the accuracy of the creature sizes. The rats actually look like normal rats.
And I like the idea of the enchantment kits. The server looks like it's going to be really cool once it's done. I really appreciate all the time and effort ya'll are putting into this server, for free, to make it fun and enjoyable for everyone. Keep up the good work men.

Re: NS5A um, Glitches?
Posted: Sat Dec 26, 2009 11:56 am
by Wolfarus
No helms/gloves/belts/cloaks for sale on the 1 general merchant ive found so far (the town near where you start the game, next to the graveyard)
Gold drops are rather high (ive seen up to 240+ gps drop, average drop seems to be around the 30's - 40's), while the prices for most things are low
Items in the merchant store dont show their data (so you have no clue what you are buying in terms of effects or class/lvl requirements, ect)
Jewler, whom i assume is meant to sell rings and amulets, dosnt do anything when you click / activate him
No light sources for sale that ive seen (torches or light rings)
Thats my first report

Re: NS5A um, Glitches?
Posted: Sat Dec 26, 2009 1:08 pm
by frogofpeace
Do the signs in the intro area do anything yet?
Rift shard in temple - active yet?
That's about as far as I got, now NWN2 crashed before i can log in

Re: NS5A um, Glitches?
Posted: Sat Dec 26, 2009 2:14 pm
by Wolfarus
Next batch of things
The info box and the chat box are stacked, and aside from increasing their size ive found no way to move the windows where i want them to be, at the bottom of my screen. Not sure if thats a game issue or something to do with NS5..
Critter-class monsters (boars, badgers, spiders and beatles) seem to drop an awfull lot of weapons, gems and other non-chaff items you wouldnt expect vermin to have
There was another play on briefly, and i invited him into a party. His portrait woudlnt show up below mine until we both came into town (coincidence that we walked into town at the same time)
Items cant be drag'd and drop'd to sell to merchants. Not a huge, gamebreaking issue, but it was a bit faster then what i have to do now : right click on the item and scroll down to the sell command.
Re: NS5A um, Glitches?
Posted: Sat Dec 26, 2009 2:25 pm
by frogofpeace
that was me on with wolfarus
i have a tiefling rogue and an aasimar cleric rolled up - the rogue seems to be working ok, but NWN2 crashes whenever I try to log in the cleric. He was fine for a 30 minutes or so, maybe 1500 xp, but crashed without warning, I think on the overgrown forest map.
Re: NS5A um, Glitches?
Posted: Sat Dec 26, 2009 3:31 pm
by Wolfarus
Noticed a bug that seems to be repeatable, and it caused me to crash.
On the southern-west corner(not quite up in the corner, but near it) of the cross-roads map there seems to be an invisible common ghost. I crashed about 10 secs into combat with it. The first time i crashed, the ghost was in combat with a cple of badgers, and again, the game froze-crashed about 10 secs into the start of it. The area where the ghost seems to spawn / be placed is right at the mouth of a oval-shaped crater
The mysterious cave complex, on the same map (cross roads) was completely empty of any sort of enemies
The exit in the edge caves dont seem to go anywhere (just exits out to a small patch of cliff face. you can walk a cple feet to either side, but thats it)
Re: NS5A um, Glitches?
Posted: Sat Dec 26, 2009 4:43 pm
by Nyeleni
Wolfarus wrote:Next batch of things
The info box and the chat box are stacked, and aside from increasing their size ive found no way to move the windows where i want them to be, at the bottom of my screen. Not sure if thats a game issue or something to do with NS5..
Critter-class monsters (boars, badgers, spiders and beatles) seem to drop an awfull lot of weapons, gems and other non-chaff items you wouldnt expect vermin to have
There was another play on briefly, and i invited him into a party. His portrait woudlnt show up below mine until we both came into town (coincidence that we walked into town at the same time)
Items cant be drag'd and drop'd to sell to merchants. Not a huge, gamebreaking issue, but it was a bit faster then what i have to do now : right click on the item and scroll down to the sell command.
The windows are a NWN2 issue. I'd like to be able to move them around too.
And the picture is on purpose, it shows you when somebody isn't in your area.
Re: NS5A um, Glitches?
Posted: Sat Dec 26, 2009 7:55 pm
by Charles I
When moving around Graymalkins tent there only seems to be a path problem when you are on one side and click past the both the tent and vendor stall. There is space to move between the tent and stall and tree, but just enough. If an NPC is near has a major effect and you weave around. Maybe increasing the space between the tent, stall and tree will eliminate doing a figure eight when moving past them.
I've found a number of item enhancement kits but no recipes. Finding lots (um too many) of history books. The faded signs are a nice touch though. Mentioned above, types of items dropped from certain creatures. Just where does the badger carry that scythe anyway? It is possible to walk through the fence on north side of farmhouse at Shard's Edge.
Re: NS5A um, Glitches?
Posted: Sun Dec 27, 2009 3:00 am
by cely
TheCozof91 wrote:-This may still be on progress, but the song portal in the mysterious cave doesn't go anywhere.
Yeah that's actually the portal you're supposed to start at. For the Alpha, we're having people start on the North Road so they don't have to walk so far to get to the meat of the newbie shard.
TheCozof91 wrote:-And this is probably on purpose, but there are no items in any containers (chests, footlockers, etc.)
Yup, the chest spawning code has not been integrated into our new whizbang spawn design system yet. The chests are just placeholders for now
frogofpeace wrote:Do the signs in the intro area do anything yet?
If you examine the book on the pedestal it has a list of credits of people that have contributed to NS5.
frogofpeace wrote:Rift shard in temple - active yet?
Yeah this is a bit buggy because of the platform that the rift portal sits on. For now the workaround is to use your WASD keys to get right on top of the rift portal, then you can click it and bind yourself to that portal.
Wolfarus wrote:The info box and the chat box are stacked, and aside from increasing their size ive found no way to move the windows where i want them to be, at the bottom of my screen. Not sure if thats a game issue or something to do with NS5..
This is an NWN2 issue. Moving the windows is a bit finicky. Move your mouse to the top left corner of the chat or combat window, then move your mouse up and to the right a little bit. Leave it there until a tab shows up (named appropriately Chat or Combat), then click and drag the window by its tab.
Charles I wrote:I've found a number of item enhancement kits but no recipes.
Ah, I'm assuming you're referring to crafting recipes like in the NWN2 OC? We don't have any form of crafting planned at this point, so you won't be finding any recipes. Just use your enchantment kit on your weapon and it'll be temporarily turned into a weapon of enchanted qualities!
And to the folks with the problems with Common Ghosts, I'll reset your characters' locations fixed up so NWN2 doesn't crash as soon as you log in... and I'll figure out what's up with the ghosts.
Re: NS5A um, Glitches?
Posted: Sun Dec 27, 2009 6:56 am
by Wolfarus
Found garagoth. No npc's inside (vendors, townsfolk, ect)
Found a portal to nexus beta outside gara's walls.. took it. None of the portals by the entry portal seemed to work (entry portal didnt let me go back to outside gara, either) went down a partial staircase and found myself on the ground, "below" the nexus area and i cant go anywhere now lol
Edit : Tried starting a new character. Went thru the process of making him, and when he got into the world he was stuck in the same exact spot as my 1st character. The server dosnt list my 2nd character as being made / valid, it only lists my 1st one
Re: NS5A um, Glitches?
Posted: Sun Dec 27, 2009 12:13 pm
by cely
Wolfarus wrote:Found a portal to nexus beta outside gara's walls.. took it. None of the portals by the entry portal seemed to work (entry portal didnt let me go back to outside gara, either) went down a partial staircase and found myself on the ground, "below" the nexus area and i cant go anywhere now lol
I reset your location so that you're back to garagoth walls. I'll try to fix the nexus beta staircase and portals, in the meantime don't go back to nexus beta
Wolfarus wrote:Edit : Tried starting a new character. Went thru the process of making him, and when he got into the world he was stuck in the same exact spot as my 1st character. The server dosnt list my 2nd character as being made / valid, it only lists my 1st one
You created a new character with the same name as your first character. Same rules as NS4 apply here, don't do that

I deleted the newer character so weird things don't happen.