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Katana in NS5
Posted: Mon Mar 17, 2008 3:39 pm
by Blystos Re
Since NS5 won't be playable without a hak pack, perhaps we can make a change to something that has bugged me since I first started playing Neverwinter Nights.
The Katana, a blade designed for perfect balance and accuracy, taking years of practice to perfect the use of: this graceful weapon, as it stands now, is far more effective in the hands of a strength-based Harper Scout than it is in the hands of a highly trained finesse fighter.
The traditional weapon of a fighter Githzerai (aka: Zerth), at least as far as I've seen, is a weapon made of limbo material formed by the consciousness of it's master which closely resembles a katana. With weapon finesse being an inherent Githzerai feat, it seems odd that the katana be a strength-only weapon.
So, my question (and, I suppose, my petition) is: Should the katana be changed to be made a finesse weapon in NS5, the land where all dreams become a possibility? What do you think? What do the devs think?
Re: Katana in NS5
Posted: Mon Mar 17, 2008 4:14 pm
by Amoenotep
katana is finesse weapon...but don't tell Lokey i said that

Re: Katana in NS5
Posted: Mon Mar 17, 2008 4:23 pm
by Blystos Re
Oh.
...moot point then I suppose.

Re: Katana in NS5
Posted: Mon Mar 17, 2008 6:36 pm
by cely
Amoenotep wrote:katana is finesse weapon...but don't tell Lokey i said that

According to nwnwiki and nwn2wiki, the katana cannot be finessed because it is a medium size weapon. The only medium size weapon that is allowed to be finessed is the rapier.
http://nwn.wikia.com/wiki/Weapon_Finesse
http://nwn2.wikia.com/wiki/Weapon_Finesse
Having watched countless Samurai movies in Japan and having read books about Iaido, my personal opinion is that the katana is not a weapon of finesse, but rather a weapon of strength and control. I also have concerns about giving a dex based character a weapon that does 1d10 dmg.
Re: Katana in NS5
Posted: Tue Mar 18, 2008 12:17 pm
by Amoenotep
what the hell do you know...if its not rocks dwarves don't know what it is

Re: Katana in NS5
Posted: Tue Mar 18, 2008 1:04 pm
by Nyeleni
As opposed to persons wearing masks and hiding in shadows. They certainly know what thing is eh?
But I have to agree with the rock loving underground dweller... Don't think the katana is finessable, although the duels were fast and mostly one hit only. What was it called again? Iajitsu? Maybe it's a wrong name from Legends of 5 Rings RPG.
A Wakizashi on the other hand is certainly finessable. Being it the short sword, paired with a katana usually and forming the Daisho.
Re: Katana in NS5
Posted: Tue Mar 18, 2008 1:14 pm
by VagaStorm
I think a 2 handed katana should replace the scyte. The way a katana is wielded with its push'n pull tactics maks it a WAY more sensible wepon for mass crits than a farming tool.... just my 2 cent :p
Re: Katana in NS5
Posted: Tue Mar 18, 2008 2:21 pm
by Nyeleni
Well, actually ever tried to poke somebody with that clumsy weapon (should only be slashing)? I still don't understand why scythes have that damage range. But oh well, it looks pretty awesome if you can wield it I guess.
I still prefer a halberd though. Was the ultimate weapon against cavalry and pike formations esp. in the 16th century.
Re: Katana in NS5
Posted: Tue Mar 18, 2008 5:56 pm
by Lokey
Nyeleni wrote:But I have to agree with the rock loving underground dweller... Don't think the katana is finessable, although the duels were fast and mostly one hit only. What was it called again? Iajitsu? Maybe it's a wrong name from Legends of 5 Rings RPG.
A Wakizashi on the other hand is certainly finessable. Being it the short sword, paired with a katana usually and forming the Daisho.
I really like the L5R system...much prefer to DnD for tabletop. Iaijutsu technique was pretty strong iirc, especially for Crane. Though mostly we would go for dishonor the first chance we got (gambling is good for this) and try for Shadowlands contagion or Maho stuff within the first 5 minutes (dude, your eyes turn into glowing green embers, it doesn't have a downside!)
What cely said...
Re: Katana in NS5
Posted: Sun Mar 23, 2008 1:51 pm
by lord_modred
the reason scythes have a massive crit range is mostly due to the way the blade is built. it may be a clumsy weapon for the most part, but if you hit someone in a sensitive spot, that's a large, heavy, razor sharp, hooked instrument tearing through you and it's going to do a hell of a lot of damage.
Re: Katana in NS5
Posted: Fri Apr 04, 2008 9:23 pm
by mgrjebbo
If it were two handed wouldnt it just then be a Nodachi?
Re: Katana in NS5
Posted: Sat Apr 05, 2008 2:07 am
by VagaStorm
mgrjebbo wrote:If it were two handed wouldnt it just then be a Nodachi?
I had to look that one up in wkiipedia, and in that article there where refrances to sevral other sqords, all of which I might refear to as long,medium and shot katanas. So my 2 handed katana would definatly be a Nodachi

Re: Katana in NS5
Posted: Mon Apr 14, 2008 6:01 pm
by Celorn
problem solved?:
Just make the 'like katana' ie: Ninja-To sword, when it's with shield it requires strength for AB, when no shield it's 2-handed and finessable.
Re: Katana in NS5
Posted: Tue Apr 22, 2008 10:34 am
by Fatzo
oooh epic
