Page 1 of 2
How about this, if it is not too much trouble?
Posted: Thu Feb 23, 2006 8:39 am
by Rocco_ns3
I was going over the list of items in the game that give a parry bonus and there are surprisingly few items that give such a bonus. The highest, next to the epic gloves, that I could find was a +5 and I think I only saw about 4 other items with a parry bonus and none of them a weapon.
I would suggest a natural parrying weapon, like a rapier, dagger or short sword, with a +10 or +15 or +20 with the triton strengths. Could even be a quest item instead of a triton.
Just a thought.
Thanks for your time.

Posted: Thu Feb 23, 2006 9:48 am
by Forge_ns3
I thought parry was broken in the game engine..???
Posted: Thu Feb 23, 2006 11:17 am
by puke_dud_ns3
It has certainly never worked for me.

Posted: Thu Feb 23, 2006 11:45 am
by Rocco_ns3
puke_dud wrote:It has certainly never worked for me.

I guess I better question to ask would be, does it work?

Posted: Thu Feb 23, 2006 5:09 pm
by MadBovine_ns3
Parry works, but it only allows you to attempt to parry a number of attacks equal to your attacks per round (primary hand only)
Posted: Thu Feb 23, 2006 5:34 pm
by DM Xero_ns3
I was under the impression that it only worked on the first attack in the group of attacks (since they tend to be grouped in 2's or 3's). If that makes any sense...
Of course, I've never used parry before, but that's just because I always thought it was broken.
Posted: Thu Feb 23, 2006 9:25 pm
by DrakhanValane_ns3
It only works if your AC is lower than your Parry skill, and, as mentioned before, only works on the first attack of any "sub round." Attacks are grouped into 3 2-second long groups. So parry is generally useless.
Posted: Fri Feb 24, 2006 2:19 pm
by Rocco_ns3
DrakhanValane wrote:It only works if your AC is lower than your Parry skill, and, as mentioned before, only works on the first attack of any "sub round." Attacks are grouped into 3 2-second long groups. So parry is generally useless.

Well, I wasn't going to take improved parry or anything, but I was thinking of taking max ranks in Parry.
So, DrakhanValane a.k.a arrogant snob, lol, I love that, you seem to know a lot about the way things work, please answer this.
43 ranks in parry
21 bonus from dex
+30-50 from items to parry skill (that would be the epic parry gloves and like four +5 items in the game)
= 94-114 parry skill + 20 (if it stacks, does it stack?) from bard song
=114-134
So, say you are trying to solo everyones favorite dragon, G1, who I think has a 110 AB, and you have a skill ranging from 94-134 and an armor class of 93/103 with improved expertise. What happens?
I think your improved expertise drops, so your AC is 93, then what, you attempt the parry on the first attack, then have to rely on the AC for the next few attacks and then Parry the next attack.
How does the attack round work? I don't get the 3 two second round deal.
Posted: Fri Feb 24, 2006 2:23 pm
by Rocco_ns3
Also, you seem to have vast knowledge, do you know how Creeping Doom works? Has it been nerfed from what it was? Which would you take if you were building a cleric, the Trickery Domain or the Plant Domain?
I know it is of subject, but you know things

Posted: Fri Feb 24, 2006 2:35 pm
by Dr_Fangorn_ns3
Rocco wrote:Also, you seem to have vast knowledge...
NICE, Rocco. Way to swell DV's head even more.

Posted: Fri Feb 24, 2006 2:57 pm
by DM Xero_ns3
Rocco wrote:How does the attack round work? I don't get the 3 two second round deal.
Watch your guy when you're attacking sometime, you'll notice that the blows within a round get grouped together. So you'll swing a couple times, pause, swing a couple times, pause, etc... That's what meant by a "sub round".
Posted: Fri Feb 24, 2006 3:01 pm
by disastro_ns3
I could see applications for an epic dodge/parry tank. even if it only works on the first attack in each sub-round that's a pretty good deal if you can jack your parry into the heavens, and still get an epic dodge in if the parry fails.
if you manage to parry the first attack and epic dodge the second you're matching your +10 to ac right there from expertise, and you might still parry 2 more attacks. not a bad concept to nullify more incoming attacks.
also it's easier to see the subrounds with a ranged weapon.
Posted: Fri Feb 24, 2006 3:09 pm
by Rocco_ns3
Dr_Fangorn wrote:Rocco wrote:Also, you seem to have vast knowledge...
NICE, Rocco. Way to swell DV's head even more.

Like we didn't already know this, besides, if swell his head enough, made he will be stuck in one forum cause he won't be able to move,

Posted: Fri Feb 24, 2006 3:10 pm
by Rocco_ns3
disastro wrote:I could see applications for an epic dodge/parry tank. even if it only works on the first attack in each sub-round that's a pretty good deal if you can jack your parry into the heavens, and still get an epic dodge in if the parry fails.
if you manage to parry the first attack and epic dodge the second you're matching your +10 to ac right there from expertise, and you might still parry 2 more attacks. not a bad concept to nullify more incoming attacks.
also it's easier to see the subrounds with a ranged weapon.
I won't be able to get epic dodge on this guy, but I have thought of that.

Posted: Fri Feb 24, 2006 3:13 pm
by Rocco_ns3
DM Xero wrote:Rocco wrote:How does the attack round work? I don't get the 3 two second round deal.
Watch your guy when you're attacking sometime, you'll notice that the blows within a round get grouped together. So you'll swing a couple times, pause, swing a couple times, pause, etc... That's what meant by a "sub round".
So, if a PC has 5 attacks in a round, how does that get broken down into sub rounds? Using the example of G1 above, if I am parrying G1, how many attacks are getting broken down into each sub-round?