Broken spells: storm of vegeance, creeping doom
Posted: Thu Aug 16, 2012 4:51 pm
That's been confirmed on some builds. I made a char 1 ftr/38 cleric/1 monk, zen archer. The storm of vegeance and creeping doom were working great till some high lvl which can't remember (perhaps the 37th when I took a lvl as monk?!) thereafter I saw this happening:
creeping doom: deals dmg just the first round
storm of vegeance: it seems check for saves once every 10 rounds or even more, so basically it deals no dmg
I underline that they would work great at lower lvls (damaging every rounds). Another player made a similar build (38 lvls cleric, 1 ftr, 1 monk at the 37th) and he got spells working correctly.
The issue is happening on some druid builds even.
I tried to unequip all items and fire the spells on low lvl mobs but nothing happened. Can't say if it's the char bugged or something wrong with the spells script. Please can a developer/DM have a look at it since this issue makes those build rather unplayables? The character is "Agalon Guradian of Light"....thank
Edit: I started over a new char, 4 lvls as fighter and 16 as cleric (zen archer, greater focus on evocation), creeping doom is broken, once it's been casted it deals damage at the very first round only ;( however if creatures leave the area and re enter it, dmg applies again...
creeping doom: deals dmg just the first round
storm of vegeance: it seems check for saves once every 10 rounds or even more, so basically it deals no dmg
I underline that they would work great at lower lvls (damaging every rounds). Another player made a similar build (38 lvls cleric, 1 ftr, 1 monk at the 37th) and he got spells working correctly.
The issue is happening on some druid builds even.
I tried to unequip all items and fire the spells on low lvl mobs but nothing happened. Can't say if it's the char bugged or something wrong with the spells script. Please can a developer/DM have a look at it since this issue makes those build rather unplayables? The character is "Agalon Guradian of Light"....thank
Edit: I started over a new char, 4 lvls as fighter and 16 as cleric (zen archer, greater focus on evocation), creeping doom is broken, once it's been casted it deals damage at the very first round only ;( however if creatures leave the area and re enter it, dmg applies again...