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Q.E.P.D.

Posted: Thu Apr 01, 2010 11:14 am
by Kromix
Image

Re: Q.E.P.D.

Posted: Thu Apr 01, 2010 4:36 pm
by Rainswept
Worst news in a long time. I -just- got a PC that can handle NWN2 :cry:

Re: Q.E.P.D.

Posted: Thu Apr 01, 2010 5:34 pm
by Ajantis.
I'm so sad, so very sorry to see it go, especially after all the work you all put into it. What you did have was really nice and I appreciate what you were able to do. For now I will just hope that perhaps some day you will change your mind.

Re: Q.E.P.D.

Posted: Thu Apr 01, 2010 5:42 pm
by LinuxPup
Agreed... very sad to see it go. :(

Re: Q.E.P.D.

Posted: Thu Apr 01, 2010 5:51 pm
by Kromix
so noone knows what RIPv2 is? :( makes me sad

Re: Q.E.P.D.

Posted: Thu Apr 01, 2010 6:07 pm
by VagaStorm
Kromix wrote:so noone knows what RIPv2 is? :( makes me sad
lol, I actualy did, but thats beside the point :p a sad day indeed...

Re: Q.E.P.D.

Posted: Thu Apr 01, 2010 7:24 pm
by Amoenotep
its sad that so much work goes not into the fruition of a dream. :(

Re: Q.E.P.D.

Posted: Thu Apr 01, 2010 8:11 pm
by Ajantis.
Why don't you just shut it down for a few months, come back to it later this year, re-inspired, and continue it then. Don't try to make it happen too fast and burn yourselves out.

There's no hurry. So what if it takes 7 years to prove it to fruition. It's a hobby anyway.

If monetary concerns are involved. The NS community can help out, I would hope.

Don't doubt about the legs Neversummer has given to NWN 1.

Re: Q.E.P.D.

Posted: Fri Apr 02, 2010 6:27 pm
by Joker_954
I agree with Aj, don't just give away all that hard work, hell if i had a comp that would run it i'd do what i could to help out too. I loved making new areas in NWN1, help create about 30-40 areas for the last server i played on. Would love to be part of making a new NS server..

Re: Q.E.P.D.

Posted: Fri Apr 02, 2010 9:59 pm
by Amoenotep
unfortunately the rig we have it running on is pretty good, the source code for NWN2 modding is as horrid/worse than Nwn1 came on. factor in that a single outside area doesn't take a small amount of space...it actually eats GB's just to store the file sizes.

Re: Q.E.P.D.

Posted: Tue Apr 06, 2010 9:21 am
by frogofpeace
Thanks for the glimpse into NS5 - the areas you generated were amazing. I hope it does come to fruition, someday, but thanks for all the hard work you guys did regardless.

Re: Q.E.P.D.

Posted: Tue Apr 06, 2010 3:48 pm
by Blystos Re
:cry: :cry: :cry: :cry: :cry: :cry: :cry:

Re: Q.E.P.D.

Posted: Wed Apr 07, 2010 7:35 am
by Flailer
Yep - we're all sad about it too...

Re: Q.E.P.D.

Posted: Thu Apr 08, 2010 8:25 am
by Booona
This is really sad. The areas that were already in were well done (some really well done) and I looked forward to playing the finished module.

Good luck in the future to everyone who worked on the NS5 project.

Re: Q.E.P.D.

Posted: Thu Apr 08, 2010 1:00 pm
by Blystos Re
*sobwailsnif* So...*snif*...does this mean AO will get jobs in NS4?