Shadowdancer
Shadowdancer
Description: Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and Bards are the most common shadowdancers.
Hit Dice: 1d8
Proficiencies: Weapon Proficiency (Simple), Armor Proficiency (Light)
Skill Points: 6 + Int mod
Class Skills: Heal, Hide, Listen, Lore, Move silently, Persuade, Pick pocket, Search, Spot, Tumble
Primary Saving Throw(s): Reflex
Base Attack Bonus: +3/4 levels
Requirements
Alignment: Any
Base Attack Bonus: Any
Classes: None
Factions: All except Ancient Ones
Race: Any
Skills: Hide 10, Move silently 8, Tumble 5
Spellcasting: None
Special Abilities and Feats
Level | Feat(s) |
1 | Hide in Plain Sight |
2 | Darkvision Evasion Uncanny Dodge I |
3 | Shadow Daze Summon Shadow |
4 | Shadow Evade |
5 | Defensive Roll Uncanny Dodge II |
7 | Slippery Mind |
10 | Improved Evasion Uncanny Dodge III |
Epic Shadowdancer
Epic Feat Progression: 3
Epic Feats: Blinding Speed, Epic Skill Focus, Epic Dodge, Epic Reflexes, Epic Shadowlord, Improved Whirlwind Attack, Self Concealment, Superior Initiative.
Notes
- Summons Altered, see Summons Guide
- When taking the Shadowdancer, you must devote 5 class levels to this Prestige Class.
- When taking the Shadowdancer class, you may not go further than the Craftsman status in any chosen Tradeskill.
- Shadow Evade now lasts 10 rounds + 1 round per SD level and gives bonuses to Hide and Move Silently